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Hello, I'm trying to check if an item can be use on slots 1, 4, 7, 8, 12 (Head, Armor, Legs, Feet or Hands)
Enums on src looks like this...
enum slots_t : uint8_t {
CONST_SLOT_WHEREEVER = 0,
CONST_SLOT_HEAD = 1,
CONST_SLOT_NECKLACE = 2,
CONST_SLOT_BACKPACK = 3...
I'm currently using TFS 1.5 downgraded to 8.6, I'm trying to create a creature that pulls the player target to make it attack itself. I created a simple spell that changes the target using setTarget, and it works, but the "red square" that indicates who the player is attacking isn't updating...
I'm hosting it on windows 10 64bits, pretty good machine with plenty of resources available, my server crashes 0-3 times a day without errors on console... the server saves before closing which means that isnt a critical failure.
I tried to use visual studio to check whats happening, but didn't...
I recently migrated from 0.4 to 1.5 (Nekiro downgrade), and I'm having some problems trying to make spells and weapons that apply damage conditions.
Tried the following methods:
combat:addCondition(condition)
Creature:addDamageCondition(target, type, list, damage, period, rounds)
also tried to...
I was playing around with some spells, trying to do some combat on multi creatures...
function onCastSpell(cid, var)
alt_targets = Game.getSpectators(Creature(var.number):getPosition(), false, false, 1, 2, 1, 2) --minRangeX, maxRangeX, minRangeY, maxRangeY
for i=1,#alt_targets do...
I'm actually using tfs 1.5 downgraded to 8.6, but in movements, spells and weapons, it is using
<vocation name="vocation"/> instead of <vocation id="2"/> like it was used on tfs 0.4.
Is it possible to change it in sources to use ID instead of name? couldn't find anything, can someone help?
I'm using this to make a poison skill
local condition = createConditionObject(CONDITION_POISON)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
setConditionParam(condition, CONDITION_PARAM_FORCEUPDATE, true)
addDamageCondition(condition, 5, 1000, -400)
The problem is that when a player...
i know there is a option that you cannot damage same feet, but i would like block attack only if the whole outfit is the same, can someone edit the sources for me?
if((attackerPlayer = attacker->getPlayer()) || (attackerPlayer = attacker->getPlayerMaster()))
{
checkZones =...
Currently highscores on my server is working as it should, but it shows every player skill including god and gms characters, how can i hide characters with access 3 or more from appearing on highscores? here is what i found on sources:
Highscore Game::getHighscore(uint16_t skill)
{...
I have this weapon on my server, that hits up to 3 targets (target +2) and it is working fine, the problem is that it igore walls if the "target" is in 2x2 range,
people can attack creatures in protection zones and behind walls if in area, how do check if it can attack the secondary targets to...
I found some old link on a brazilian forum where people had multiple tibia creatures converted to white+mask. But since it's from 2007 all links are broken, does anyone have sprites for demon, dragon and hydra with maks please? I would like more creatures if someone manage to find a pack.
Everybody knows that rev 3777 and 3884 have the light glitch, that when you deEquip an item that emits light, the light stays on character forever. I tried to find some hints on how to fix it on forums, but no success, i also tried to see why it is happening on sources, but with my current...
im creating a creature that will only exists if summoned by player, is there any way to make the monster hit based on level and magic level from its owner?
I recently formated my PC, didn't change anything, but now i can't host my server anymore, I can login and see character list, but can't join the server using external ip.
My server is tfs 0.4.3777 client 8.6, I can only join if using 127.0.0.1 otherwise can't pass the character list, firewall...
My /reload weapons is not working because it is not coded on sources
case RELOAD_WEAPONS:
{
//TODO
std::clog << "[Notice - Game::reloadInfo] Reload type does not work." << std::endl;
done = true;
break;
}
looks like the devs hasn't...
I compiled my tfs 0.4.3777 using Stian's Repack Dev-Cpp and everything is working fine.
The only problem is that when I compile it, the GUI menu, that have reload, actions etc... isn't showing.
I tried everything, and im currently using this parameters.
-O3
-Wextra
-Wall
-Werror...
I'm trying to make an amulet, that will prevent the player death once. it should remove the item and set the player full hp. but for some reason, its not removing the amulet nor healing the player, but the effect is showing up. No error on console and I'm using tfs 0.4.3.
function...
Does anyone have a list of all attacks and defesens flags for monsters?
I tried to find but couldn't. I also tried to search on sources but its not clear for me