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  1. diarmaint

    Skills increasing together

    can someone tell me, how do I change the source so that the skill ax, level up with the skill sword and club? when using club or sword, the skill ax go up together
  2. diarmaint

    someone help Critical system error

    up!
  3. diarmaint

    someone help Critical system error

    This system should use the skill club as a basis for critical, but I have this error tfs 0.4 8.60 local SKILL_ID = 3 -- id skill... local multiplier = 1.5 local percentual = 0.3 function onStatsChange(cid, attacker, type, combat, value) if isPlayer(attacker) and (not (attacker == cid))...
  4. diarmaint

    TFS 1.X+ Help Critical System TFS 1.2

    how to modify so that the critic would be influenced by the skill club? the higher the level, the greater the chance and value
  5. diarmaint

    Lua Xikini's Free Scripting Service TFS 1.3

    Please, i need script so that the critic is influenced by the skill club! the higher the level, the greater the chance and value
  6. diarmaint

    [TFS 1.2] Critical System Health/Mana

    how to modify so that the critic would be influenced by the skill club? the higher the level, the greater the chance and value I intend to use it in a derivative, there are several vocations, how would it look?
  7. diarmaint

    Existem BR's?

    Sim kk
  8. diarmaint

    [C++] when taking damage, the skill fishing increases

    Hello, do i need to make changes to my source tfs 0.4 I managed to insert a modification in my source that, by increasing the level of fishing skill, blocks a percentage of the damage received from spells, now I need any of these types of damage that the player takes COMBAT_ENERGYDAMAGE = 2...
  9. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    can you still help me with this? I have the source of the original project, but it is 8.0 and I can't adapt
  10. diarmaint

    AAC Gesior2012 OTHire vocations on highscores

    Check the paladin sample group
  11. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    really, I just tested it, it's still blocking the same before. forget it, now what I need most is when the player is attacked by magic, the skill fishing goes up
  12. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    sorry, I didn't see that you corrected, I will test now
  13. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    Tested with 80/90/100 skill
  14. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    is working the same way, with 100 I'm blocking all the damage
  15. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    I inserted it this way, const SpectatorVec& list = getSpectators(targetPos); if(target->getHealth() < 1 || Combat::canDoCombat(attacker, target, true) != RET_NOERROR) { addMagicEffect(list, targetPos, MAGIC_EFFECT_POFF); return true; }...
  16. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    Yes bool Game::combatChangeHealth(CombatType_t combatType, Creature* attacker, Creature* target, int32_t healthChange, MagicEffect_t hitEffect/* = MAGIC_EFFECT_UNKNOWN*/, Color_t hitColor/* = COLOR_UNKNOWN*/, bool force/* = false*/) { CombatParams params; params.effects.hit =...
  17. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    tfs 0.4 8.60 I couldn't show this gif before
  18. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    I couldn't insert correctly tried in many ways and always gives error game.cpp: In member function ‘bool Game::combatChangeHealth(const CombatParams&, Creature*, Creature*, int32_t, bool)’: game.cpp:4819:37: error: ‘combatType’ was not declared in this scope if(reductPercent > 0 &&...
  19. diarmaint

    [c++]Skill Fishing to Energy Defence Skill TFS 04

    Exactly, when taking damage from some COMBAT_ENERGYDAMAGE spell, my fishing skill will be trained, the higher its level, the less damage from COMBAT_ENERGYDAMAGE I will suffer
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