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  1. Summ

    [TFS 1.1] Monster Arena

    Monster Arena Player vs. Player Description: You need 2 people for this minigame. You stand on the tiles and pull the lever. Inside the arena each player will get a random summon, which will then attack the enemy's monster. The player whose summon kills the other monster first wins and gets...
  2. Summ

    TalkAction [TFS 1.1] Jail / Unjail System

    Here is a jail system I just created. Feel free to ask for suggestions / report bugs. It works on TFS 1.1 for now. You can use /jail <playername> to teleport someone to your jail. You can use /unjail <playername> to bring someone out of the jail / teleport them to their temple. Check out the...
  3. Summ

    VIP System [The Forgotten Server 1.0]

    Credits & Stuff Credits go to @Printer for creating the original system (http://otland.net/threads/vip-system-tfs-1-1.224758/) upon which this system is based and which motivated me to work on it. Thanks for that. This version uses a global variable to look up the current vip days of a player...
  4. Summ

    OTClient builds (Windows)

    Latest OTClient builds for Windows Downloads only contain otclient.exe, compiled using CMAKE_BUILD_TYPE="Release". Feel free to inform me if there is a otclient update which I did not include yet. Commit df422c0 [Latest Upload] Commit date: 4th February 2017 Lastest version supported: 10.99...
  5. Summ

    10 Second Ninja

    Hey guys Anyone of you already bought 10 Second Ninja? Steam Page: http://store.steampowered.com/app/271670/ Currently it has a 25% discount to 5.99€ I bought it 6 hours ago and already played 4 of it, it gets really addictive and alot of fun for sure. If you like stuff like Super Meatboy this...
  6. Summ

    Solved Searching any 8.4 / 8.41 database

    Hey guys. I am in need of a 8.4 or 8.41 datapack of any kind. All links in download section are either broken or the file is gone. If you have a local copy of such a datapack I would be thankful if you could upload it. Regards
  7. Summ

    Support Version 7.6

    Hey guys. With my latest commit OTClient now support client version 7.6, however it still needs testing. I will test the all of the main functions today, feel free to report issues (also tell me the OT you were playing on then). Commit...
  8. Summ

    Dota 2 - Discussion and Screenshot Thread

    I would like too see some more Dota 2 activity here. How to get started: Featured Links: http://blog.dota2.com/ http://www.reddit.com/r/DotA2/ http://www.joindota.com/en/start/ http://dev.dota2.com/ http://dotabuff.com/ One of my latest and most annoying losses: Am I a panda?, it is me...
  9. Summ

    [MOD] Changelog

    Download: http://www.mediafire.com/?85u58ixs4x15bxb Install: 1. Download the .rar package 2. Unpack into mods folder 3. You are done. Module will autoload. 4. You can add / edit the patches in the .lua file.
  10. Summ

    [Gesior2012] Wypas Layout / Blueish

    I took some time to recreate the layout from Wypas OTS. I am glad I found the stuff. - Adjusted the layout - Includes elf's titlerizer script (JS) - Includes menu highlighting (JS) Screenshot of what I got (Zoomed): Tested on GESIOR 2012 - Version 1.0.1 for 0.2.x, 0.3.6 and all 0.4 for 0.4...
  11. Summ

    [9.6+] Storms Sprite & Dat Editor

    Storms Editor Version: 1.0 Information: - Tested mainly on 9.86 - There is no version check, so make sure you load compatible .dat and .spr files Screenshot: TODO: - Changing dat editor view for creatures (Items, effects and missiles should work) - Adding new dat types - Add support for...
  12. Summ

    Selling Outfit Shower for Website [9.86 with Mount] PHP

    Free for all http://otland.net/f118/outfitter-8-60-showing-outfits-website-167046/ (averatec)
  13. Summ

    Summ's Scriptforge - Ideas wanted!

    Hey guys. I am looking for very creative ideas for new systems to create. Feel free to post something, maybe you can inspire me. The systems which I create will be released later. Regards Summ
  14. Summ

    Summ's Shop System [Drag & Buy, many options, V1.0]

    Summ's Shop System [Drag &amp; Buy, many options, V1.0] Requirements: • onMoveItem: http://otland.net/f35/creatureevent-onmoveitem-cid-item-count-tocontainer-fromcontainer-185781/ • Source Edits: Scroll down to the end of the post • Following scripts [Tested on TFS 0.4 r5512] How does it...
  15. Summ

    [Creatureevent] onMoveItem(cid, item, count, toContainer, fromContainer, ...)

    Hey guys. This creatureevent is required for a shop system I am going to release this week. It basically offers every information you need and is more advanced than the default onThrow(). Let's start: ____________________________________ Creatureevent.cpp Below: else if(type == "throw")...
  16. Summ

    [9.1+] Talking Signs

    globalevents.xml <globalevent name="talkingSigns" interval="2000" event="script" value="talking.lua"/> globalevents/scripts/talking.lua local config = { positions = { {pos = {x = 851, y = 972, z = 7}, text = "Hello Sir! How are you?", effects = {CONST_ME_MAGIC_BLUE}}, {pos...
  17. Summ

    Summ's Project Showoff / Item Rarity System

    Summ's Project Hello guys. I decided to create a thread for my project, which I will work on whenever I have time :D Don't expect it to make any huge progress as there basically is no project ^^ First showoff will be the rarity system of all items (shields, armors, weapons). There are 3 types...
  18. Summ

    Searching animated items

    Hello guys :) I am searching for some animated items. There are those sparkle effects (id 8047), steam (id 9331) etc. However I could swear that I once saw something which looked similar to CONST_ME_POFF effect.. I also found "miraculum", however I don't think that is what I thought of. So...
  19. Summ

    [Function] Get all items (by id) / get all items in slot (by id)

    Since it might be useful and someone searched a function like this. You can get all items by a certain id or get all items of a player by leaving "id" empty. => getAllItemsById(cid) getAllItemsById(cid [, id]) -- returns an array of the items found like: ret = {{itemid = 2160, type = 1, etc}...
  20. Summ

    NPC [How-to] Make NPCs tell stories

    I saw that some people have problems with this, so I release my version. I created it some time ago based on a already released script, if the person sees this you can ask me for credits. :) In npc/lib/npc.lua add: function npcDelayedTalk(cid, text, player) if isNpc(cid) and isPlayer(player)...
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