this is the spell
local combat0_ice = createCombatObject()
setCombatParam(combat0_ice, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatParam(combat0_ice, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_ice,createCombatArea({{1, 1, 1},
{1, 3, 1},
{1, 1, 1}}))...