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    [TFS 0.3.6] [08.6] How to block this action in protected zones

    Oh that is perfect, thank you very very much :)
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    [TFS 0.3.6] [08.6] How to block this action in protected zones

    Hi, I am using the forgotten server 0.3.6. Here is the dialog details [12/07/2015 23:15:32] The Forgotten Server - Edited By Cyko V8, version 0.3.6 - Edited By Cyko V8 (Crying Damson - Edited By Cyko V8) [12/07/2015 23:15:32] Compiled with GNU C++ version 3.4.5 (mingw special) at Apr 6 2013...
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    [TFS 0.3.6] [08.6] How to block this action in protected zones

    local money = {} local player = {} local position = {} local config = { corpseId = 3058, -- Item Id timee = 6000 -- Seconds } local function allowMovement(cid) if not isPlayer(cid) then return end doCreatureSetNoMove(cid, false) end local function stealMoney(cid)...
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    [TFS 0.3.6] [08.6] How to block this action in protected zones

    Hi all thanks for reading, I have a script here from CandleJack's knock out and robbery system (https://otland.net/threads/knock-out-robbery-system-0-3-6.231662/), its a very fun feature so thank you to him for that. I have altered it to give the player a white skull but they can still perfom...
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    TFS 0.2 - BUG - House items keep flipping on server reset

    Hello OTlanders, I started running an OT with TFS 0.2 a few weeks ago. There is a bug on my server which keeps flipping the items in players houses (eg, tapestry becomes the top, then sword, then ring). I cant seem to find a thread for this, does anyone have any suggestions or point me in the...
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