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  1. Gidedin

    Lua doCreateMonster - A little help please? :)

    Humm... That is something I have to work around :P But, right now, I've created many new monsters for the arena and removed all Field Type attacks (And corpses). But, you gave me an idea :) Tonight I'll make some tests and if I find a good approach for that, I'll post here :) But...
  2. Gidedin

    Lua doCreateMonster - A little help please? :)

    Pnurt, the problem about changing the source is that you'll not have control if the monster have really spawn or not. Let's say (In my case), I must have 3 enemies in the arena in the first round. If one monster don't spawn (And i'm suppressing the error), only two will spawn and the player...
  3. Gidedin

    Lua doCreateMonster - A little help please? :)

    Hey Pnurt. Basically, I can't give the code out yet because it is a work in progress arena, but it is not really that hard to avoid the errors. Here is some part of the code: local spawnPoint = { x = math.random( arena[1].x , arena[2].x ), y = math.random( arena[1].y ...
  4. Gidedin

    Lua doCreateMonster - A little help please? :)

    Thank you psychomen! Unfortunately, I can't edit the source because I don't have any :( But I'll work around that, already made some changes that basically, will avoid errors :)
  5. Gidedin

    Action Perfect items upgrade 2.0 -- Slot sytem

    Look at my answer above if you want the full code. Or, just change the following functions to the one I'm sending. Just remeber to send the item to the function and not the Item.UID. local function isArmor(uid) -- Function by Mock the bear. local f = getItemInfo(uid.itemid) if...
  6. Gidedin

    Lua doCreateMonster - A little help please? :)

    Hello everyone. I need some help using the doCreateMonster() function. Right now, I'm using it this way: cid = doCreateMonster( creatureName, selectecPos, false, false ) if cid then [... CodeHere ...] end It works. But, if it is unable to create the monster ( Let's say there...
  7. Gidedin

    Action Perfect items upgrade 2.0 -- Slot sytem

    Well... I fixed the bug about upgrading Attack on Shields. If you want, just Copy and paste on your upgrade.lua file. Remember to translate it to english :) I added a 'Your item stayed the same level' if it fails sometimes and it can be destroyed too after some level. I changed the...
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