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    TFS 1.X+ TFS can't load .lua scripts for individual NPCs

    In case somebody will ever have issue similar to mine, you'll find help here: Real Tibia Map 10.98 for TFS 1.3 (https://otland.net/threads/real-tibia-map-10-98-for-tfs-1-3.268127/) Other user pretty much fixed a lot of issues present in Klonera's datapack, I can confirm traders and bankers are...
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    Real Tibia Map 10.98 for TFS 1.3

    Bump, anybody?
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    TFS 1.X+ TFS can't load .lua scripts for individual NPCs

    TFS version: otland/forgottenserver (https://github.com/otland/forgottenserver) Map&data by Klonera: [10.98] Requested Real Map Datapack (https://otland.net/threads/10-98-requested-real-map-datapack.262491/) I did put files in corresponding directories: But while trying to run TFS, this...
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    TFS 1.X+ Can't get RL 10.98 Map to work

    Issue solved. Thank you a lot Evil, luvs
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    TFS 1.X+ Can't get RL 10.98 Map to work

    Of course there's nothing wrong about map itself, but... ...TFS is using map which it isn't supposed to. Like I mentioned in the earlier post, TFS is reading and using it's standard map instead of of the one I pointed in config.lua, even if I removed it from /world directory and replaced with...
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    TFS 1.X+ Can't get RL 10.98 Map to work

    Alright, so I checked on RME map editor if map's town settings and temple pos for that 10.98 map are existing. They do. But instead of ending up in ie. Thais upon executing command /town 1, 2, 3, I am just TPing around Forgottenisle. So I have standard TFS 1.2 map loaded, that's for sure. I have...
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    TFS 1.X+ Can't get RL 10.98 Map to work

    I honestly believe, no. However, in case there are some issues with it, console should return some specific errors instead of blank termination, yes? Note, that happens when I remove everything from /data directory and place there datapack downloaded from source. Also, while trying to load RL...
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    TFS 1.X+ Can't get RL 10.98 Map to work

    I've been meddling lately with TFS 1.2 on Ubuntu 16.04, sometimes finding issues but solving them eventually, but now I feel like I have to come here and ask you guys about what am I doing wrong in particular; engine works just fine with map and data provided provided from it's source, but it...
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