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  1. S

    Compiling Items absorb/general c++

    Basically, my rings are working fine So are the armors (sort of) But on the armors, it says (Arm:7protection 5%), when it should be (Arm:7 protection 5%) I've tried everything to get that space in, but it usually messes with rings/SSA absorb show. 21:15 You see lightning legs...
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    Lua Creaturescript/levitate problems

    Okay so the first problem is in this script I found on the forums, it works 100% fine EXCEPT when two people kill the monster... When that happens it will summon 2x (demon 2) instead of 1x like it should :( local monster = "Demon" local summon = "Demon 2" function onKill(cid, target, lastHit)...
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    Compiling General c++ error

    I tried to change maxValue <<= 1; to maxValue <<= 1.2; and got a few errors I think i know why it's happening, there's no string to tell my compiler that there's a decimal, but I don't know how to add one as I'm quite the c++ noob. Any help appreciated. int32_t...
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    Solved Talkaction.cpp

    Does anyone know why I cannot have a space after my talkaction scripts? For example !talkaction "hi will not work But, !talkaction"hi WILL work How do I make it so they both work? ////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource...
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    Lua PHP help

    basically, i need to constantly post my GM logs on my website (getting the new .txt names and so forth) I tried http://otland.net/f118/display-admin-logs-script-31239/ but the problem is, my logs are universal for EVERYONE who has the power to use the commands (it doesn't create logs for each...
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    Solved Globalevent: attempt to call global

    Well basically here is the screenshot of the error and here is the script: function onThink(interval) local Pos = Position if not Position then Pos = function (x, y, z) local position = {x = 0, y = 0, z = 0} if(tonumber(x .. y .. z) ~= nil) then...
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    Solved Amulets= Arm:0?

    where in sources do I remove this? using avesta here is the part of the code this pertains to i think, if you need more let me know
  8. S

    Amulets= Arm:0?

    where in sources do I remove this? using avesta here is the part of the code this pertains to i think, if you need more let me know
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