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    CreatureEvent [TFS 1.2] Conditions: Resist, Absorb, Reflect, Deflect

    So i have added the script to creaturescripts/scripts What should I input in creaturescripts? I' ve put this: <event type="creaturescript" name="creaturescript" script="creaturescript.lua" /> Script doesnt work (it does shows a buff icon, but doesnt change fire damage I recive from monsters or...
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    Windows How to import items into RME?

    Hi. I made some custom items (sprites are not edited, just copied sprites from otb file and made new item) How can I use these items in Remere?
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    Request maps you need here!

    Looking for RPG map 8.6 or a mapper. I can pay in money if necessary
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    Lua TFS 1.2 Item Attributes

    Thanks Xeraphus, very good idea. I will surely use it. What about increasing mana regen or other attributes? Can I somehow assign that parameters to item by action script? I would like to have a specific item (usable on target) that will make any meele weapon have for instance additional fire...
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    Lua TFS 1.2 Item Attributes

    Awesome, I will try it out when I come back home. Thanks for your help!
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    Lua TFS 1.2 Item Attributes

    Hi. I want to make item upgrade system with more options than just modifying attack, defense, range, hitchance. Is there any way to make action script that increases attack speed, adds elemental damage, health/ mana regen, particular skill, walking speed? I dont think its possible with...
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    Lua Comparing values returns unexpected value

    Its TFS 1.2, compiled for client 8.6
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    Lua Comparing values returns unexpected value

    Hi. Im trying to write a new script for upgrading an item. I have this in my global.lua: function getItemAttribute(uid, key) local i = ItemType(Item(uid):getId()) local string_attributes = { [ITEM_ATTRIBUTE_NAME] = i:getName(), [ITEM_ATTRIBUTE_ARTICLE] = i:getArticle()...
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