• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. emil92b

    problem with rune charges

    tfs 1.3 the problem is when i try to conjure a rune that requires magic level 0 to use, it creates three runes with infinite charges instead of one rune with 3x charges. edit: solved it by adding charges in items.xml, apparently i had removed it..
  2. emil92b

    PHP delete selected monsters from spawn file

    i'm trying to delete selected monsters from the spawn.xml file, so far i've added a list of these. im not sure how i could make a script that loops through the file and deletes em in a special way ExampleRemoveList = {"Demon", "Behemoth", "Hydra"} only delete the demon, but leave the rats...
  3. emil92b

    [TFS 1.x] Nostalrius - 8.4 Party Spells + Npc

    "Eliza" npc is placed in edron tower - 33267, 31848, 6 she will teach you the following spells: train, protect, heal and enchant party.
  4. emil92b

    Lua 1.2 - throw "open trap" from inventory

    im trying to make an open trap, close itself when thrown out of inventory i have tried to do like this with onAddItem movement script, however it will then interfere with my onUse action script and close right after i open it, which i do not want. function onAddItem(item, tileitem, position)...
  5. emil92b

    Lua [1.2] relocate container content

    how can i get all the items from inside a box container when i click on it and then move all of those items to the clickers current position?
  6. emil92b

    C++ rme questions

    1. how do i convert all items from serverId to clientId in saveMap 2. currently charges on non stackable runes dont save, how do i fix that? TwistedScorpio/Map-Editor (https://github.com/TwistedScorpio/Map-Editor/tree/master/source)
  7. emil92b

    TFS 1.X+ playeradditem, removal of auto stacking

    im trying to change how items gets added to the player, i dont want the item to stack with the other item of the same id so far i tracked it down to this, how can i change it? ReturnValue Game::internalAddItem(Cylinder* toCylinder, Item* item, int32_t index...
  8. emil92b

    TFS 1.X+ using fresh items.otb with map editor, wrong ids in client

    here is the steps i took in this image gallery so maby you can see what i did wrong rme 3.5, tfs 1.2, itemeditor 0.4, client 8.0
  9. emil92b

    Programmer c++ / display charges for runes (inventory)

    TFS 1.2 - ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/tree/8.0/src) Hello, i'm using a distro that is downgraded from version 8.6 which means that runes was coded as stackable, i already took care of the stacking issue, but what i need help with now is to make it...
  10. emil92b

    TFS 1.X+ runes causes debug

    TFS: 1.2 (ninjalulz/forgottenserver (https://github.com/ninjalulz/forgottenserver/tree/8.0/src)) CLIENT: 8.0 OTB Version: 7 I'm having some issues regarding runes, as soon i walk nearby one or creating it with /i command the client crashes <item id="3174" article="a" name="spell rune">...
  11. emil92b

    TFS 1.X+ tfs 1.2 getDamageMap / ondeath

    How do you use getDamageMap with onDeath to get all the things that lead up to the death of the player?
  12. emil92b

    sql query, problem

    im trying to make a query that deletes the players id but also checks that the password of that players account is correct DELETE id FROM players INNER JOIN accounts ON accounts.id = players.account_id WHERE players.id = :playerid AND accounts.password = :password but i get this error Error -...
  13. emil92b

    C++ tfs 1.3 - remove level in chat

    is there a way to remove the level next to player name from private chat, without getting debug? 20:30 Test [60]: <--- protocolgame.cpp otland/forgottenserver tfs 1.3
  14. emil92b

    delete

    delete thread...
  15. emil92b

    C++ tfs 1.3 item description

    im trying to make it so items with an armor value of 0 or greater will show up in description and aswell show other attributes such as absorbPercentFire even if the armor value is 0, without the need of setting 'showattributes' to true. else if (it.armor != 0 || (item && item->getArmor() !=...
Back
Top