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  1. Kleston

    Can anyone recognize this coding?

    I will not play with it;) This server also uses a regular client converted to version 772. But I can not connect using the standard OTClient. Maybe you know what I need to have to connect via standard OTClient?
  2. Kleston

    Can anyone recognize this coding?

    So the cipher knows only who encrypted it? Well, that is nothing we can do. I just wanted to know how I can make my own client for classictibia.com. Namely, when I enter all the data, I do not want to display the character list. Stops on the window connecting to the server.
  3. Kleston

    Can anyone recognize this coding?

    Can anyone recognize this coding? Or is it encrypted with some program? If anyone knows, please help in deciphering OTC files
  4. Kleston

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Refresh ur map save of ur tibia.dat file version
  5. Kleston

    Sliding window

    I created a new window. How to make it impossible to move it MainWindow id: customWindow size: 200 200
  6. Kleston

    OnLook print itemid OTClient

    Look on my code Mouse button
  7. Kleston

    Mouse button

    Why there is only one icon??? function initializeSkilllist(widget, mousePos, mouseButton) if mouseButton ~= MouseRightButton then return end local skillMenu = g_ui.createWidget('PopupMenu') skillMenu:setGameMenu(true) for i = 1, #SkilllistSettings.skillName do local skill =...
  8. Kleston

    OnLook print itemid OTClient

    function customFunction(mousePos, mouseButton) if mouseButton ~= MouseRightButton then return end --ur code where u use right mouse button return true end And add otui file &onMousePress: modules.game_interface.customFunction
  9. Kleston

    compiling with cmake 3.4.2 problems missing file libgmp-10.dll

    I also had this problem Use MVS 2015 The guides you have on the forum
  10. Kleston

    Mouse button

    How to display a loop using something from the array array = {'1', '5', '10' ...etc} Show on this code. function onSkillEdit(widget, mousePos, mouseButton) if mouseButton ~= MouseRightButton then return end local skillMenu = g_ui.createWidget('PopupMenu') skillMenu:setGameMenu(true)...
  11. Kleston

    Mouse button

    Could you tell me what functions? I have a suggestion for a hint. How to get there?
  12. Kleston

    Mouse button

    How can I hook up a list of spells under PopMenu? function onSkillEdit(widget, mousePos, mouseButton) if mouseButton ~= MouseRightButton then return end local skillMenu = g_ui.createWidget('PopupMenu') skillMenu:setGameMenu(true) skillMenu:addOption(tr('Pos1'), function()...
  13. Kleston

    Mouse button

    Which functions are responsible for invoking mouse actions? I mean the left and right button. When u use the right button this is something to happen. And when the left is something else. And how it will be in otui with onClick. Because I think it only works on one button
  14. Kleston

    New panel

    Refresh
  15. Kleston

    New panel

    How to do to show skin? But it does not work :/ hudPlayerPanel = nil hudPlayerPanelOutfit = nil playerOutfit = nil function init() connect(g_game, { onGameStart = online, onGameEnd = offline }) hudPlayerPanel = g_ui.displayUI('hud') hudPlayerPanelOutfit =...
  16. Kleston

    New panel

    Could you explain more. I was grateful? Disappears but I can not now call it after logging in. hudPlayerPanel = nil function init() connect(g_game, { onGameEnd = offline }) hudPlayerPanel = g_ui.displayUI('hud') hudPlayerPanel:setVisible(false) if g_game.isOnline() then...
  17. Kleston

    New panel

    Hello. I created a new panel. But I do not know age use it after logging hud.lua hudPlayerPanel = nil function init() connect(g_game, { onGameEnd = offline }) hudPlayerPanel = g_ui.displayUI('hud') end function terminate() disconnect(g_game, { onGameEnd = offline })...
  18. Kleston

    How to remove right and left panel?

    How to set the scaling to the screen resolution? I have set 1920x1080. Does someone has less it will all work?
  19. Kleston

    How to remove right and left panel?

    And how to get rid of it? The default value is 15 but can be seen side panels. As I set to 0, then this is what he wants. Do you have any suggestions on how to get rid of these errors?? Edit Maybe you want a piece of code?
  20. Kleston

    How to remove right and left panel?

    How repair this errors? ERROR: visible dimension must be odd stack traceback: [C]: in function 'setVisibleDimension' /game_interface/gameinterface.lua:843: in function 'setupViewMode' /game_interface/gameinterface.lua:153: in function 'show'...
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