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  1. M

    TFS 1.X+ x64/x32 server console (forgottenserver.exe) simply opens and closes (no error in console)

    Ill reupload them! My Folder: The Console: (Me executing the server) The Result: So yeah, I dont even get errors... The compilation is clean, so no bad codes
  2. M

    TFS 1.X+ x64/x32 server console (forgottenserver.exe) simply opens and closes (no error in console)

    Today i wanted to give a try on new versions of TFS... since i use TFS 1.2, but any new version gives the same problem... 1.4/1.5 (any version/commit/branch/tree) here is my folder: Also, when I open it on cmd/powershell (win64 = same problem): After a few seconds: No errors on...
  3. M

    Feature [TFS 1.x+] Print all send network packets in server console

    So an example, I have this PACKET: 00000f00 PACKET: 20 42 0 65 99 99 111 117 110 116 32 110 117 109 98 101 114 32 111 114 32 112 97 115 115 119 111 114 100 32 105 115 32 110 111 116 32 99 111 114 114 101 99 116 46 If i understood well, to know WHAT this decimals want to say me i need to...
  4. M

    Compiling [TFS 1.2] Market/Modal issues:

    Hello, I'm facing some obstacles trying to find out what is happening with my Market/Modal system when using OTClient (Mehah's OTClient) BTW I don't really know if it is Server Side or Client Side... The Error is: ERROR: ProtocolGame parse message exception (1236 bytes unread, last opcode is 0...
  5. M

    Nostalrius 7.7

    @Ezzz About the Map Editor, can you share with me the vcproj for compiling it? I know there is releases right there, but i really want to compile it!
  6. M

    [7.4] Authentic Real Map - Extracted from TibiCAM files

    What datapack you recommend me to use with your map?
  7. M

    Lua What am I doing wrong?

    First of all, thanks so much @Xikini, and don't have problem to change it, I know you are changing it not only for work, but for better too! BTW i don't know what i'm doing wrong... after edit the positions it become this: AMBUSH_TABLE = { { monsters = {"skeleton", "rotworm"}...
  8. M

    Lua What am I doing wrong?

    @zxmatzx Thanks mate! Now trying to reproduce what you said, I could not find an answer... since my stepout already determined as actionid="60000" and inside script there is the uniqueids, like "60005"... Well, not a problem I think, so what i made is: create an custom item, with 0...
  9. M

    Lua What am I doing wrong?

    Thanks a lot @Xikini and @zxmatzx it works like a glove! Now the last thing, just to full complete my system, and of course, i don't have any idea how to do... How can i make posible to activate this system for the same 60005 if a corridor is larger? (example: 3x3 tiles), like if a player...
  10. M

    Lua What am I doing wrong?

    Thanks, @zxmatzx! Btw, with @Xikini configuration i couldn't take all the monsters in the AMBUSH.lua pool, so i had to make this: AMBUSH.lua (lib file): AMBUSH_TABLE = { [60005] = {monsters = { [1] = {'skeleton'}, [2] = {'poison spider'}...
  11. M

    Lua What am I doing wrong?

    Thanks a lot mate ❤
  12. M

    Lua What am I doing wrong?

    I'm trying to do an AMBUSH system, but calling from a Global LIB (AMBUSH_TABLE). It calls the name of monsters to be summoned for each UID tile you StepOut (in different locations, of course...) BTW the game don't create the monster and don't even appear anything in console to help me out how to...
  13. M

    [7.4] Dura -- Making Tibia Challenging Again, Same Game New Meta. Tibia For Adults. --

    What you guys REALLY need RIGHT NOW is Stream at TWITCH all time you guys can... I LOVE your streams and vids!! Even don't playing... Love from Brazil ❤
  14. M

    OTClient Issues with player:sendTextMessage

    Hey guys, I made an action script that when a target object is used, it returns me a message, exp and skill tries... Everything is ok with the script, I receive the exp, the skill tries, BUT the message... So when i look at OTClient console it returns me this: ERROR: ProtocolGame parse message...
  15. M

    TFS 1.X+ Removing a backpack with items NPC Function

    The code works like this: When I say YES The NPC trades a bunch of items (runes) from my Backpack and give me a item... This part is working fine at all.. There are two things not working as i want: First one is that if I have more than the necessary number of items (runes) in table it will...
  16. M

    About stolen sprites...

    Well, I have a very singular question about sprites... I see a lot of servers with stolen sprites, like old medivia, nastarius, and others (including tibia-like games)... Noticed that some of the sprites are made by "important" members of the forum.. The question is: What is possible to do...
  17. M

    TFS 1.X+ AddEvent Issue!

    Thank you SO much for the help!
  18. M

    TFS 1.X+ AddEvent Issue!

    @mackerel Omg, I Love you! It worked perfectly! One more question... I tried to put sound at where the wall transform into wall... like a message in orange.. *clank* or something like that... Tried to use transfPos:SendTextMessage but always say that its a nil value... it's possible to do that...
  19. M

    TFS 1.X+ AddEvent Issue!

    Well, I have a little problem working with my script... All it do is transform a wall into a door and after some seconds (in script i put 3) it transform back to a wall.. The script works correctly, BUT when i put some trash into the opened door, it transform back into the wall, but the trash...
  20. M

    codeblock otclient latest source problem at the end of compilation !

    @up Since i'm having the SAME error.
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