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  1. K

    TFS creatureevents

    bump:\
  2. K

    TFS creatureevents

    bump
  3. K

    TFS creatureevents

    @Ninja The script not working in those positions i writed above D: When he in position 3 instead he look <--- he look ---> And position 7 he look <--- instead ----->
  4. K

    Collision System

    +1 to watch list :D
  5. K

    TFS creatureevents

    @Ninja global.lua: http://1.ii.gl/r3liK2R0.png Script working wrong in positions 3 and 7 [1][2][3] [4][5][6] [7][8][9] https://imgur.com/yO3TtrL
  6. K

    TFS creatureevents

    @Ninja http://3.ii.gl/z0M6BFRTA.png
  7. K

    TFS creatureevents

    Trying do that: https://i.imgur.com/0CpELzV.gif /\ It auto turn our character looking dir to the target pos For tfs 1.0 Did this code in creature.lua : function Creature:onTargetCombat(target) if Creature(cid) and Creature(target) then dir = getDirectionTo(creature:getPosition()...
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