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    LUA Script Target Avoid Spell

    Hello! I'm trying to convert this script so that it doesn't hit the target, but the tile that the target is on so that it can avoid the spell if it happens to move before impact. This spell is called Quake and was taken from Sharing knowledge on Lua possibilities...
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    Znote TFS 1.4 premium_ends_at

    Hello! I'm using this GitHub - Znote/ZnoteAAC at v2 (https://github.com/Znote/ZnoteAAC/tree/v2) I can't figure out how to add premium days in phpMyAdmin under "premium_ends_at". There's no "premdays" row and I have tried to add different values to "premium_ends_at" but there's no result. I'm...
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    Missile/Projectile Speed

    Hello! I would like to know if and how I can change the speed of missiles to make them faster? I have looked around and haven't found any up-to-date information on it. Some help would be appreciated, thanks!
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    Extended View TFS 1.4 OTCV8

    Hello people! I have a big problem. I have successfully edited OTCv8 to show zoomed out view. The problem I have now is that the monsters and my exploring view is still small. I have been looking for a solution for about 5+ hours now. I have tried to change the maxclientview in the TFS sources...
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    Lua Directional spells

    Hello! I have a problem with a script. I'm trying to make a spell execute in the direction the character is facing. I did not create this script, I took it from somewhere on these forums. It works but only for 1 tile and doesn't work for the whole area of what is stated in combat:setArea. I...
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    OTClient Custom Sprites TFS 1.4

    Hello! I would like to create a map from scratch with these custom sprites "OpenTibia Sprite Pack (https://otland.net/threads/opentibia-sprite-pack.254815/)" Is it possible to do that with TFS 1.4 with OTclientV8? Just build my map in map editor from scratch? Thank you!
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    Lua stopEvent not working

    Hello! I'm using OTHire 0.0.2. I'm trying to create a movement script that gives players faster health and mana regeneration when they are sitting on benches. The problem is that, when stepping away from the bench or logging out, it doesen't stop the Event, so the console gives an error that...
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    Monsters always active

    Hello! I have two requests: Monsters should be active at all times. Monsters should attack each other. Monsters should attack only certain monsters. Monsters should ignore player until player attacks monster.
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