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  1. LightTenshimaru

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    How do you manage to work on OTServBr?
  2. LightTenshimaru

    [OTClient Mod] Spacebar Attack

    Oh, thanks. And the loot stats from: [OTClient Mod] Loot stats (https://otland.net/threads/otclient-mod-loot-stats.259075/) Do you know how to make it work?
  3. LightTenshimaru

    [OTClient Mod] Spacebar Attack

    Anyway to do this work on OTClient v8?
  4. LightTenshimaru

    First Items

    Similar problem, the difference that the only vocation that receives the items is the [0] - Rook. No other receives after speaking with the Oracle. Same script.
  5. LightTenshimaru

    [TFS 1.3](CONDITION_INFIGHT) Doesn't work? or what?

    Now even on Protection Zone he denies me to teleport. Weird. '-' function onSay(player, words, param) if player:getCondition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) then player:sendTextMessage(MESSAGE_STATUS_WARNING, "You Can't Teleport Now!")...
  6. LightTenshimaru

    TFS 1.X+ [Lua]AutoGold Exchange

    Thanks again.
  7. LightTenshimaru

    TFS 1.X+ [Lua]AutoGold Exchange

    Works Like a CHARM! Thank you! <3
  8. LightTenshimaru

    TFS 1.X+ [Lua]AutoGold Exchange

    Hello, i've got this code to change Gold Coin into Platinum Coin automatically, but there's no console error and the gold it's not changing. function onThink(creature, interval) local player = creature:getPlayer() if not player then return false end if...
  9. LightTenshimaru

    Feature Auto recharge ammo

    Works like a charm, thanks for the awesome script. There's a way to make Spears and T. Stars rechargeable too? Thanks...
  10. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    For this i need to configure every single item to work on the script, but on creatureevents it can work on any item, can you help with this script? local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1)...
  11. LightTenshimaru

    Magical Items for TFS 1.2/3

    Where is magical_items_movements.lua? '-'
  12. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    Nearly done, but i'm trying to findo something to identify that the shield is not present, to remove the bonus. But everything i do remove the bonus even with the shield equiped. I'm trying things like this, but sometimes i got lost and doing wrong things! local shield =...
  13. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    Here's the entire code: local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, 150) setConditionParam(condition...
  14. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 500) setConditionParam(condition, CONDITION_PARAM_BUFF_SPELL, 1) local voc = {...
  15. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    <movevent event="Equip" fromid="8905" toid="8931" slot="hand" script="WeaponBonus.lua"/> Same problem. No erros. Maybe something on the code preventing?
  16. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    Ok. There's something wrong? <movevent event="Equip" itemid="8931;8905" slot="hand" function="onEquipItem" script="WeaponBonus.lua"/> <movevent event="DeEquip" itemid="8931;8905" slot="hand" function="onDeEquipItem" script="WeaponBonus.lua"/> No console erros and nothing change in game when...
  17. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    But i really need to be any shield or any spellbook, also crossbow that is two-hand alonside with some two-handed Swords, Axes and Mace. Do this on movements will not archieve my objetive. The code is nearly perfect on creaturescripts, the only problem is when the unequip of the itens is done...
  18. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    local weapon = creature:getSlotItem(CONST_SLOT_LEFT).itemid local it = ItemType(weapon) Gonna test this, thank you!. EDIT: I can't make this work without link to a especific item. :/
  19. LightTenshimaru

    Lua Gain X% Attributes When Equiped.[Creaturescript]

    How. I don't have much skill on coding.
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