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    Trevys Gallery

    Hello everyone, I'm here to show you some of my work over almost 10 years as a pixel artist. Hope you like it. If you are looking for unique sprites for your project or game, contact me. Discord: Shadown#5680
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    TFS 1.X+ New runes with unpatterned area

    I understand, so I'll try to create an area for each direction, thank you very much for your attention
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    TFS 1.X+ New runes with unpatterned area

    I understand, so the only way to fix this without creating the 4 areas, would be to change the sources? What if I did post action? Would the area still be inverted? Did not work :\
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    TFS 1.X+ New runes with unpatterned area

    Hi guys, I'm trying to make runes with different areas, and I came across this difficulty. When I use the rune in one direction, the area goes one way, and when I use it in another direction, the area goes out in another. It's like some system forces you to invert the area according to the...
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    Function onUse in spells

    I would like to know if anyone knows how I can integrate the onUse function so that it works in the spells, apparently I will have to add it to the server sources, could someone help me with this?
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    [Bug] opcode theforgotten server 1.4.1 10.98

    Does anyone know why is giving this bug in skills?
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    OTClient 1.0 (Release)

    Do we already have the necessary tools to make the alternative tibia server in 10.98? with new sprites etc? If so, I can update the version on my server to 10.98
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    OTClient 1.0 (Release)

    Wouldn't it be possible to compile without so many warnings in the console? Are you sure it doesn't affect anything? because they are warnings since posting is not affecting anything these problems are not in the compilation, maybe my problem is another one, a video of the problem and maybe I...
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    OTClient 1.0 (Release)

    Does anyone know how I can resolve these compilation issues? The client compiles normally, but I've noticed that there are some ingame bugs in the target spells that in another old otclient of mine doesn't happen.
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    Compiling Otclient Mehah error

    Even compiling and generating the executable, it is possible to notice ingame errors in the effects coming out inappropriately, errors that did not happen with the old executable. I'm sure the problem is in my vcpkg library, but I've tried to reinstall it several times and the compilation...
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    Compiling Otclient Mehah error

    Hello, good afternoon, I'm trying to compile a new version of mehah otclient, but it's warning some problems with protobuf, a compilation goes to the end, and generates the executable, but I wanted to know why I'm giving these errors in the console and if it would be easy to solve.
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