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Hello, i tried to table for magicLevel, how much mana you need spent for next magic level.
my code:
uint64_t Player::getManaForNextMLevel(){
uint64_t ManaForNextML[200] = {
500,
1000,
1500,
3000,
6000,
12000,
24000,
};
//will...
hello, i have one question.
its possible to create animation when you do spells?
like kamehameha with animation character move hand and create ball.....
if this possible how hard its will be and how much cost?
because it very interesting.
Hello, i trying compiling DBOROX on Debian 7, but i got this error:
root@legadoyo:/srr# ./build.sh
TheForgottenServer build script- seems to speed things up ALOT.
CCache: OK
CCache binaries located in /usr/lib/ccache
Building on 2 cores, using 3 processes
CDPATH="${ZSH_VERSION+.}:" && cd . &&...
hello, how i can change outfit for vocation id=2 etc?
and how i can active super saiyan etc?
someone have few minutes for answer and help to understand how it work?
hello, how i can make this spell:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 91)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local condition = createConditionObject(CONDITION_LIGHT)
setConditionParam(condition, CONDITION_PARAM_LIGHT_LEVEL, 8)...
hello, how i can get percent from item ?
expPercentBonus += g_config.EXP_MUL * 100 / ring->getItemExpPercentFromItemXML();
this work wrong...
g_config.EXP_MUL is 100% exp
and i want get + 100% from getItemExpPercentFromItemXML();
how i can achieve it?
Hello, can someone explain what mean lua_pop?
there i have example code:
int32_t NpcScript::luaGetItemCount(lua_State* L){
int item_count= (int)lua_tonumber(L, -1);
uint32_t item_id = (uint32_t)lua_tonumber(L, -2);
int32_t id = (int32_t)lua_tonumber(L, -3);
lua_pop(L, 3)...