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    32bit instead of 16 on health and mana

    How do I enable that feature and how do I make my server send health as 32-bit? I'm super new to compiling and messing arond with source files.
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    32bit instead of 16 on health and mana

    Hi, I tried to change the health and mana in OTC to show up as 32 bit instead of 16bit. But when I compiled I get errors and the client just writes huge numbers as health and mana. Here is the code bit I changed in "protocolgameparse.cpp": if(g_game.getFeature(Otc::GameDoubleHealth)) {...
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    Problem importing custom sprites of missiles

    This is my const.h file. I have no idea where and what to edit. Any help please? /* * Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files...
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    Problem importing custom sprites of missiles

    Thanks for your reply, I'm super new to compiling and stuff so I have no idea how to make it work. But thanks anyway.
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    Problem importing custom sprites of missiles

    I've been trying ever since I posted this but I'm still unsuccessful. This is really important to me so if anyone can help me solve this I will gladly donate 20$ for your troubles.
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    Problem importing custom sprites of missiles

    Hi, I'm trying to import my own sets of sprites for missiles and other multisprite items. But the client always crashes with animations and the missile sprites doesn't load. I'm using ObjectBuilder 0.3.4 to import sprites and using tibia client 9.86. This is how the missile page looks, all the...
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    Solved Need help removing monsters in area

    Ok, thanks again for the heads up. I'm still pretty new at lua scripting.
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    Solved Need help removing monsters in area

    It worked! Thanks so much, it's nice that there are people a lot smarter than me :) Here's the final script: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid)...
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    Solved Need help removing monsters in area

    Thanks, I'll check it out and let you know if it helped or not :)
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    Solved Need help removing monsters in area

    Hello. I've been working on an arena like script. The npc summons 4 mobs and waits for you to kill them. If you fail, he should then remove all the remaining monsters and summon 4 new ones if you want to try again. Everything worked fine except the "doRemoveCreature" line. It was simply...
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