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  1. Ron'sPepe

    C++ Problem when trying to disable anti-aliasing in OTClient

    Hello Otlanders, for a long time, I tried to disable anti-aliasing in the sources of OTClient, but my tries doesn't Works. The next image will give a comparison between Tibia with Anti-Aliasing and without. I touched line #499 on thingtype.cpp, but nothing...
  2. Ron'sPepe

    Monster Detect Distance (Tfs 0.4 - 8.6)

    Where I found the code of the title? Searching I founded it in map.h: static const int32_t maxViewportX = 11; //min value: maxClientViewportX + 1 static const int32_t maxViewportY = 11; //min value: maxClientViewportY + 1 But when I change the value, I going compile and it...
  3. Ron'sPepe

    [Map] Roshamuul on 8.6 :D

    Hello community of Otland! Today I want my progress of Roshamuul on version 8.6! Yeah in 8.6, but only I have down wall. Also I've prepared a small gif c: Here's a image of my progress: Comment how You found this work! Thanks
  4. Ron'sPepe

    Compiling Monsters return to spawn area when are so far

    Hello community! I have a problem, I don't know how I can make a C++ script for the title. Like that http://prntscr.com/cv7jtt If these Silencer are out of the spawn area, return back. someone know or have this script? I use Tfs 0.3.6 - 8.60 Sorry for my bad English hehehe:$
  5. Ron'sPepe

    Roshamuul [Full] by Pip Pup and Ron's Pepe

    Well, here I bring a map of Roshamuul surely enough people go looking for this map! Map image here: Mediafire: http://www.mediafire.com/download/16h3qe6x6kjbkpk
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