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  1. Acedayz

    TFS and OTClient Commercial use?

    Would I be able to sell a modified OTClient (on Steam for example) that connects to TFS legally? Without using CipSoft's sprites of course. If so, are there any requirements to do so? I'm interested in creating an mmo using these, but I'm no lawyer and I'd like to be certain it's legal before I...
  2. Acedayz

    [TFS 1.0] How do I remove a tile?

    I'm currently creating thousands of [Edit: 1,073,741,824] tiles using Game.createTile(position[, isDynamic = false]). And these tiles will eventually no longer be needed, so I need a way to remove them to save memory. Here is the function to create tiles: int32_t...
  3. Acedayz

    Capacity < 0 (TFS 1.1)

    I've ran into a problem after making players be able to have a capacity below 0. Everything is working as it should, except that the tibia client crashes the second time you login without closing the client (when the player's cap is below 0). So, I can login once with a cap below 0 and it's...
  4. Acedayz

    Virtual Containers (TFS 1.1)

    Any ideas on how to implement virtual containers? For example, a container that can be assigned an id which you use to open/close the container. local container = Container(100) player:openContainer(100) container:addItem(2160, 100) So I could use it to store items in them without actually...
  5. Acedayz

    [TFS 1.1] Trouble adding new attributes [Solved]

    What I've had trouble with is this: inline static bool isIntAttrType(itemAttrTypes type) { return (type & 0x7FFE13) != 0; } inline static bool isStrAttrType(itemAttrTypes type) { return (type & 0x1EC) != 0; } So I tried to figure out why my attributes wouldn't work, and this what I've...
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