• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. M

    Players still dying

    @Marko999x I don't know why I didn't think of that. Thank you very much.
  2. M

    Players still dying

    I'm struggling to implement a feature where a player does not die under certain conditions in TFS 1.3. I'm using onHealthChange to check for the condition and prevent death by restoring the player's health and mana when the incoming damage would be fatal. Here's the script I'm using: function...
  3. M

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    @Mateus Robeerto Harsh, but true, sry, my bad. Anyhow, is this server able to have an acc manager? If so, how? Not step by step, just some idea Sry again for my blindness
  4. M

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    @Mateus Robeerto Sorry, I might be dumb but I downloaded the 860 and placed in my otclient v8, but its all dark
  5. M

    Read a sign

    Up!
  6. M

    Read a sign

    Up?
  7. M

    Read a sign

    @emil92b Oh, right. Sorry, I understand now, but yes, I already did this too
  8. M

    Read a sign

    @emil92b Updated how?
  9. M

    Read a sign

    @emil92b I read in tha post before and already put it, still not reading :(
  10. M

    Read a sign

    0.4 Good evening guys, I'm having a little problem with a new sign that I created in my server: In the Obj Builder I copied just like the normal sign, and in rme I can already write in it. But, when I go to the game and try to look, it appears like this: No text at all. What can I do...
  11. M

    TFS 0.X How to use onAttack(?)

    0.4 Hello guys, Im trying to understand how to use onAttack or onCombat for the following request: I want to check when a player hits a mob with his base attack, like using a sword. So, if i use onAttack, how do I make the game acknowledge the hit? The mindset behind this is something like...
  12. M

    C++ Utamo vita absolving only part of the damage

    0.4 Hello guys, I'm here trying to do something with utamo vita. In my head, it would be more dynamical if the spell only absorb some part of the damage, not all the damage. In other words: If a monster (or other players) hit the dude with utamo vita and 100% is the damage, so what I want is...
  13. M

    C++ Compilling on Windows

    Hey guys, Im having some issues here trying to compile the otx with windows. I am following the steps on this tutorial Compilling on Windows · mattyx14/otxserver Wiki (https://github.com/mattyx14/otxserver/wiki/Compilling-on-Windows) In the "Install the required software", he said to run the...
  14. M

    Lua Monster disappear after a minute

    @Xikini Worked perfectly, thank you. I thought it was going to give an error if you killed the monster and the script tried to remove it, but it worked Thank you one more time =)
  15. M

    Lua Monster disappear after a minute

    @Xikini Sure, its this one: function onKill(cid, target) local monsters = { ["Orc"] = {chance = 5, next = "Orc2", msg = {"Test"}} } function doRemoveCorpse(pos, creature) for i = 0, 255 do pos.stackpos = i tile =...
  16. M

    Lua Monster disappear after a minute

    @4Nathu4 It didn't work
  17. M

    Lua Monster disappear after a minute

    @4Nathu4 Ok, so I have a script here that, when the monster dies, it summons another one. If the player kills the monster and then the script summon another, the player can bring this monster anywhere, since it will not disappear. function onKill(cid, target) local monsters = {...
  18. M

    Lua Monster disappear after a minute

    @mrianuraa Oh, i don't know about monsterID, but can you give me an example?
Back
Top