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  1. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Haha bad timing, the most recent version is testing build restrictions and material costs (which are also disabled at this time). Some stale code is still subtracting that 10 lumber even though it should just fail.
  2. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    You need 10 lumber to build something. If you click on one of the build items, you can place it anywhere using your mouse.
  3. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    I made your fox char into a lvl 1000 boss you battle in the end game. just kidding but yeah im still using your beautiful fox :P
  4. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Actually just the opposite, :P It has been relocated to a more permanent home: https://zomg.online/play
  5. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Merry Christmas/Happy Holidays/Warm Wishes/Kind Hello. Some exciting news :D -Updated graphics and style - the game setting is now a desert paradise island. The architecture and creatures will take on an "Ancient Egypt"-ish theme, zombies becoming mummies, pharaohs and other undead beings. -...
  6. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Added click-to-move.
  7. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Thanks :), Yeah, I'm looking forward to trying out clustering. Been doing a lot of thinking the past few weeks. I figure a Node.js server might be too slow to host 100's of players on one instance, but breaking the world up into smaller instances, could break up the load. Thought of a few...
  8. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Say /die to die Lol Who was the genius who filled the world with fire and teleports? ;'D
  9. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    http://xion.ddns.net/play Working on a build system - server running with current progress. Press "B" to open the build menu.
  10. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Transforming it into a zombie apocalypse game. Anyone watch Walking Dead?
  11. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    In the last little while: - Stairs/holes/rope can handle items now - Added item requirements for using objects. (May migrate to Use with.. at some point) - Improved AI scheduler - Fixed players/monsters not being cleaned up on the client. - Added invisibility feature (unlike in tibia, invisible...
  12. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    hehe, just use closest city.. it's not a complete list.
  13. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    I actually deleted all player accounts this weekend, had to restructure how things were stored in the db
  14. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Yeah i just fixed that issue - it wasn't allowing new players in, only existing accounts. Should be working now.
  15. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Added a fun surprise feature during development - a random item/creature will appear next to you every 20 seconds.
  16. booptey

    HTML5 Browser Client, Node.js Server full-custom implementation.

    Woooo big update. Fixed the monster click issue - had to do with how the layers were being re-sorted. When there was a layer above, it would block clicks. Added sweet weapon projectile effects, and weapons that use ammo now require ammo to be fired. Improved AI - some creatures flee when low hp...
  17. booptey

    Really Terrible Layout

    The main thing is padding. Add padding to all elements with text. Cannot have text too close to edges.
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