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  1. TopllDan

    Lua Auto loot system

    certain:D
  2. TopllDan

    Lua Auto loot system

    Bump
  3. TopllDan

    Lua Auto loot system

    Type I'm using this script autoloot, but he's just pulling one item at a time you click on the body and I wanted to pull all the loot items at once
  4. TopllDan

    Lua Auto loot system

    Bump
  5. TopllDan

    Lua Auto loot system

    UP
  6. TopllDan

    Lua Auto loot system

    UP
  7. TopllDan

    Lua Auto loot system

    UP
  8. TopllDan

    Lua Auto loot system

    Hello I am using a self loot system 100% that zipter98 posted here in the forum, plus it is just pulling an item at a time to backpack, I would like to put to pull all the loots that are in Pokémon body to the backpack? part in lib: the action script:
  9. TopllDan

    Solved BUG in item

    Solved thanks to Zipter98 solution: function onUse(cid, item, fromPosition, item2, toPosition) local myball = getPlayerSlotItem(cid, 8) if myball.uid < 1 or item2.uid ~= myball.uid then return doPlayerSendCancel(cid, "Use this item on a pokeball in the pokeball slot.") end...
  10. TopllDan

    Solved BUG in item

    [01/08/2015 14:55:40] [Error - Action Interface] [01/08/2015 14:55:40] data/actions/scripts/booststone.lua:eek:nUse [01/08/2015 14:55:40] Description: [01/08/2015 14:55:40] (luaGetItemAttribute) Item not found [01/08/2015 14:55:41] [Error - Action Interface] [01/08/2015 14:55:41]...
  11. TopllDan

    Solved BUG in item

    like that? function onUse(cid, item, fromPosition, item2, toPosition) if getPlayerSlotItem(cid, 8).uid <= 0 then return doPlayerSendCancel(cid, "Seu pokemon não está no slot principal.") end local myball = getPlayerSlotItem(cid, 8) local boost =...
  12. TopllDan

    Solved BUG in item

    still I do not understand, my English is pessimo sorry :(
  13. TopllDan

    Solved BUG in item

    Sorry I do not quite understand because I am Brazilian and I speak Portuguese, can simplify or even make modifications to the script? thanks
  14. TopllDan

    Solved BUG in item

    same mistake and still giving use anywhere :( this script is another stone else can help local evo = { ["Charizard"] = {"Shiny Charizard", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny...
  15. TopllDan

    Solved BUG in item

    is the same way and when I click somewhere with the item give this error ai [31/07/2015 21:12:04] [Error - Action Interface] [31/07/2015 21:12:04] data/actions/scripts/booststone.lua:onUse [31/07/2015 21:12:04] Description: [31/07/2015 21:12:04] (luaGetItemAttribute) Item not found...
  16. TopllDan

    Solved BUG in item

    Hello boost has a stone in my server that is a bug and I hope you help me I have a stone to use in Pokémon, it's normal functioning the only problem is that no matter where I give use the item, type if I click on the item and use goes down the effect will work on pokemon that are in the slot...
  17. TopllDan

    error isPokeball

    UP
  18. TopllDan

    error isPokeball

    It is so in items.xml, but I was told you have to add something in the <item id="10974" article="a" name="Bulbasaur's pokeball"> <attribute key="ispokeball" value="1"/> <attribute key="weight" value="100" /> <attribute key="slotType" value="feet" /> </item>...
  19. TopllDan

    Error script.lua

    up
  20. TopllDan

    error isPokeball

    Yes I have, the more I wanted to add the source. I saw a guy resolving this error most do not know how https://otland.net/threads/help-items-cpp.216881/
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