• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. R

    add an item to a container on the map

    Does anyone know how I can get the first container in a specific position and add an item inside it? Can you give me an example? TFs 1.3
  2. R

    how to make the RME accepts special characters, accents.

    Does anyone know a way to make the rme accept accents, or if there is another edit for map 12.64 that accepts accents, or some way to convert to ANSI? 1630808277
  3. R

    fix the script and tell me what went wrong :/

    I was creating a script that he dash causing damage. but somehow it only works the first dash... I don't know if I can be very tired but I can't solve it, could someone solve it for me and say what am I wrong? local katanaa = Action() local config = { time = 1, storage = 2000000000, }...
  4. R

    Duplicate registered item with id: 2412

    using the base of otserv to with some duplicate problems in the items id, and I can't find it, even taking from the unscripted_weapons, still the same error continues, does anyone know where it is? ps. this is only happening with some meele weapons.
  5. R

    Communication Breakdown

    Does anyone out there have the scripts for the "Communication Breakdown" quest?
  6. R

    source recognize accent

    how do i make sources recognize accent? in lua I know I just convert to ANSI but what about here?
  7. R

    Global NPC Says.

    does anyone know any global pack rl or any site that has all the lines of npcs?
  8. R

    Revscript script works

    I haven't mastered Rev Script yet, someone teach me how to make it work :( local creatureevent = CreatureEvent("teste") function creatureevent.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) print("oi") return true end...
  9. R

    Target Square

    #edit I managed to get it to work :), but now the problem is that I can't remove the red square when the player stops attacking :( local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) function...
  10. R

    vc14 no exist

    does anyone know how to compile the otserv brazil source? can't find "VC14". is this tfs: https://github.com/opentibiabr/otservbr-global
  11. R

    condition accumulating

    tfs 1.3 I have 2 spells, one that applies a fire DOT and another that increases damage if Player has the DOT. the DOT is for 5 turns, but when you use the spell more than once on the target the spell reaches more than 15/20dots depending on when I use it. there is some usual form of 5 shifts I...
  12. R

    doCreatureCastSpell() tfs 1.3revscript

    is there any version of "doCreatureCastSpell()" for tfs 1.3 revscript? if not, can you give me an idea of how to make an item when on.use, use a spell
  13. R

    centralize spell

    does anyone know how i can do to fix this spell? local combat = {} local area = { { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} }, { {0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0}, {0, 1, 0, 2, 0, 1, 0}, {0, 1...
  14. R

    script crashing server if player logs out.

    I was redoing an old script for version 1.3, but if I log off the char, it crashes the server. function getPosDirs(p, dir) return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or...
  15. R

    RevScripts skip line description

    how to do skip a line using tfs from revscript and is there any way to record the item's description in the item's own script? \n does not work; i try "boneBreaker:description("blabla")" but it doesn't exist that way.
  16. R

    atk side

    is there any way i can return the side i'm attacking the monster? for example: if I have the monster's right it returns one value, if I have the left one it returns another value. I hope you understand TFs 1.3revscript
  17. R

    RevScripts Spell Sword

    Sorry for my English, someone can tell me why this doesn't work, I'm learning the program in tfs 1.3 and I still don't know how to register the scripts, if anyone can fix it, I'm using otx12.64 local weapon = Weapon(WEAPON_CLUB) local area = createCombatArea({ {1, 1, 1}, {1, 3, 1}...
Back
Top