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Does anyone know a way to make the rme accept accents, or if there is another edit for map 12.64 that accepts accents, or some way to convert to ANSI?
1630808277
I was creating a script that he dash causing damage. but somehow it only works the first dash... I don't know if I can be very tired but I can't solve it, could someone solve it for me and say what am I wrong?
local katanaa = Action()
local config = {
time = 1,
storage = 2000000000,
}...
using the base of otserv to with some duplicate problems in the items id, and I can't find it, even taking from the unscripted_weapons, still the same error continues, does anyone know where it is?
ps. this is only happening with some meele weapons.
I haven't mastered Rev Script yet, someone teach me how to make it work :(
local creatureevent = CreatureEvent("teste")
function creatureevent.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
print("oi")
return true
end...
#edit
I managed to get it to work :), but now the problem is that I can't remove the red square when the player stops attacking :(
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
function...
tfs 1.3
I have 2 spells, one that applies a fire DOT and another that increases damage if Player has the DOT.
the DOT is for 5 turns, but when you use the spell more than once on the target the spell reaches more than 15/20dots depending on when I use it.
there is some usual form of 5 shifts
I...
I was redoing an old script for version 1.3, but if I log off the char, it crashes the server.
function getPosDirs(p, dir)
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or...
how to do skip a line using tfs from revscript and is there any way to record the item's description in the item's own script?
\n does not work;
i try "boneBreaker:description("blabla")" but it doesn't exist that way.
is there any way i can return the side i'm attacking the monster?
for example: if I have the monster's right it returns one value, if I have the left one it returns another value.
I hope you understand
TFs 1.3revscript
Sorry for my English, someone can tell me why this doesn't work, I'm learning the program in tfs 1.3 and I still don't know how to register the scripts, if anyone can fix it, I'm using otx12.64
local weapon = Weapon(WEAPON_CLUB)
local area = createCombatArea({
{1, 1, 1},
{1, 3, 1}...