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  1. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    Have no idea whats the point of your screenshot
  2. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    But its not an exact npc issue because there is nothing wrong on those npcs. The issue is with npcsystem/modules
  3. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    Still looking for solution
  4. H

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    Lua Script Error: [Npc interface] (Unknown scriptfile) data/npc/lib/npcsystem/modules.lua:1014: [ShopModule.onSell] items[itemid] == nil stack traceback: [C]: at 0x555555661da0 [C]: in function 'error' data/npc/lib/npcsystem/modules.lua:1014: in function 'callbackOnSell'...
  5. H

    OTClient My onPositionChange and isInArea being called every time

    Works perfectly Well as far as i know this code shouldnt cause any issues if there isnt many areas added in the table and i gonna have max around 50areas or less, it shouldnt even have any performance hit with 300 areas. Talking about zones and moving it to tfs and sending opcode idk if its...
  6. H

    OTClient My onPositionChange and isInArea being called every time

    Pretty much perfect, but found a way to bug it, if you enter it and fast leave the area the text freezes permanently until you re-enter the area and you can do it every time
  7. H

    OTClient My onPositionChange and isInArea being called every time

    nameLabel:setText(area.name) is being displayed just once, even if you re-enter the area
  8. H

    OTClient My onPositionChange and isInArea being called every time

    timestamp is a nil value
  9. H

    OTClient My onPositionChange and isInArea being called every time

    So this brings to issue number 1 where you can walk in the area and still get
  10. H

    OTClient My onPositionChange and isInArea being called every time

    A bit better but now it shows just one time even if you leave it and re-enter it doesnt show the name anymore
  11. H

    OTClient My onPositionChange and isInArea being called every time

    Hey, I'm facing an issue that I can't fix. I've tried almost everything, but I can't find a solution. Basically, this script displays text when entering a described area, which is from the top-left corner to the bottom-right corner. So, when you enter the area, it shows the text, which is...
  12. H

    TFS 1.X+ Is there function to freeza monster

    Idk applying paralyze condition doesnt seem like a good idea. That thread is empty hes trying to achieve the same what im trying to do
  13. H

    TFS 1.X+ Is there function to freeza monster

    Using tfs 1.2 and trying to edit my spell and having issues of not allowing monster to move when spell is being casted but dont see any feature how to achieve. Any ideas or code snippers how i could do it?
  14. H

    TFS 1.X+ Server crashes when people get teleported into one square

    Okay added this comit https://github.com/otland/forgottenserver/pull/2673/files but if you tp something like 15-20 or over people into one square it still crashes
  15. H

    C++ [TFS 1.2][OTCV8]Looking for Wrap Furtniture system

    Looking for compatible wrap system for tfs 1.2 and otclientv8. I tried using this comit wrapping furniture event by Zbizu · Pull Request #2033 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/2033) but wrap button didnt even appear on otcv8 even tho i see it has in...
  16. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Any more suggestions?
  17. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Tried <item id="13390" article="a" name="Legendary Sword"> <attribute key="weight" value="2000"/> <attribute key="defense" value="21"/> <attribute key="attack" value="23"/> <attribute key="weaponType" value="axe"/> <attribute key="slotType"...
  18. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Tried adding slotType classicEquipmentSlots value from true to false after adding to my weapons <attribute key="slotType" value="right-hand" /> wasnt even able to put it on left and right slot after that, than tried <attribute key="slotType" value="two-handed" /> so it just allowed to put it on...
  19. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Maybe possible to edit source somehow and not allowing to put items in those two slots execpt weapons? Using Feature - True dual wielding for TFS 1.x (https://otland.net/threads/true-dual-wielding-for-tfs-1-x.234349/) this dual wielding
  20. H

    TFS 1.2 Attribute bug when adding on weapon slot

    Any suggestions?
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