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  1. warriorfrog

    Linux How to open my server every 07:25?

    I want to configure server save for my server on 07:00... But i would like it come back automatically on 07:25, how to do it? Is crontab the way? If it is, how to do the script?
  2. warriorfrog

    TFS 0.X Protect players when he is lagged and server is lagged

    I did this 2 scripts (with help from some people here on forum ofc) that protect players when they are lagged, and protect players when server is lagged In my mind it is working, but idk if it is working right and idk if i should do something in other way... So i need someone with exp to tell...
  3. warriorfrog

    TFS 0.X Protect players from LAG

    I'm trying to create 2 scripts that protect players with lag 1 player protect when a player is lagged and he is not attacking anyone and is not being attacked -> set a storage that set deathloss to 0 (items,xp,skills) 2 server when server get lagged -> set a storage that set deathloss to 0...
  4. warriorfrog

    TFS 0.X Pull/Push only one time

    I found this two spells that push and pull (here on forum): But they don't work like i want, and idk how to change pull.lua local function doPullCreature(target, cid) if target > 0 then if not isNpc(target) then local position = getThingPosition(cid) local fromPosition =...
  5. warriorfrog

    TFS 0.X Check if there is a item on effect SQM spell

    I have this spell that pull/push other players for their back... It already check if this SQM is valid but i would like to check other think: I would like to have a list of items for example [2595, 2103] (PARCEL/HONEYFLOWER) That if there is some of this items on the SQM player would be...
  6. warriorfrog

    TFS 0.X Pull/Push spell adjusts

    I found this two spells that push and pull: pull.lua local function doPullCreature(target, cid) if target > 0 then if not isNpc(target) then local position = getThingPosition(cid) local fromPosition = getThingPosition(target) local x = ((fromPosition.x -...
  7. warriorfrog

    TFS 0.X DDOS players protection

    I'm trying to add ping functions to 0.4 source codes by using @Mock base to use this test script made by @M0ustafa it should protect players when server got in ddos, it should kick everybody while server is on DDOS attack... But i just make some small changes to put it to run, idk if it is...
  8. warriorfrog

    TFS 0.X spell area + 3 times

    I have this spell local manaporlevel = 3 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) setCombatParam(combat, COMBAT_PARAM_USECHARGES, true) local area =...
  9. warriorfrog

    TFS 0.X ping functions

    I tried to add ping functions in my 8.6 server (0.4) it would be so useful to so many functions But i couldn't put it to work, is anyone with more experience could help me? When i try to test: !ping function onSay(cid, words, param, channel) local sendping = doPlayerSendPing(cid)...
  10. warriorfrog

    Errors when try to compile 0.4 with ping functions

    I need to use a script to protect players against lag/ddos on 0.4. I found a old here on forum, but it was to 0.3.6 and i have no knowledge to put it to work on 0.4 Is anyone could help me? Everything i search here about it was requests not fixeds What i did? To use the script: GlobalEvent -...
  11. warriorfrog

    C++ Compile 0.4 with ping function getting errors

    To use the script: GlobalEvent - Auto kick lagged players + DDoS protection (https://otland.net/threads/auto-kick-lagged-players-ddos-protection.121492/#post-1187916) You need the lib: [Lua & C++] Ping lib -- ping.getPing(cid,storage)...
  12. warriorfrog

    TFS 0.X Get combat status?

    I was thinking about kick players with high ping, but it would broke the PvP... So is it possible to detect if player: 1- is attacking another player 2- is being attack for another player To make this script to protect players???
  13. warriorfrog

    TFS 0.X [REQUEST] Training Monk tiles give faster skill gain rates.

    @FenX made this topic to training room increase the player's skill gain rate, i wanna make something like that but the solution there was to 1.0, i'm using 0.4 is anyone know how to convert that? data/events/scripts/player.lua function Player:onGainSkillTries(skill, tries) if...
  14. warriorfrog

    TFS 0.X Item for a specific player

    How to give an item to a player with something like a attribute and only this player can have this item I mean, when player try to trade send doPlayerSendCancel(cid, "You cant trade a UNIQUE item.") ??? lua_register(m_luaState, "getPlayerTradeState", LuaInterface::luaGetPlayerTradeState); ...
  15. warriorfrog

    Lua Unique item, item for only one player

    I wanna make something like reward dailly supplys, weekly items rewards. But there is a big problem, a player could make a lot chars and gave that items to his main char. There is a way so i can add potions,runes,items to a player and this items the player can not trade,throw on ground and...
  16. warriorfrog

    TFS 0.X Give items only for a player

    I wanna make somethings like first items, reward dailly supplys, weekly items rewards. But there is a big problem, a player could make a lot chars and gave that items to his main char. There is a way so i can add potions,runes,items to a player and this items the player can not trade,throw on...
  17. warriorfrog

    TFS 0.X Spawn Monster even with players on screen

    I don't want to players block monsters spawn... What do i need to change to on 0.4 spawn monsters even with players on spawn screen? Is it possible to add a teleport effect to when monster spawn?
  18. warriorfrog

    TFS 0.X Bug when auto loot in a non container monster

    Everytime i kill a monster with no containers like = 'snake' show this error in my auto loot system, i found here in forum.. Is anybody know how to fix this? scritp: <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Loot System" version="1.0" author="Vodkart And Mkalo"...
  19. warriorfrog

    TFS 0.X Change item name

    I have this upgrade system: --PERFECT UPGRADE SYSTEM UpgradeHandler = { nameLv = { [1] = "starter", [2] = "fighter", [3] = "godlike" }, levels = { [1] = {50, false, false}, [2] = {20, false, false}, [3] = {10, true, true} }...
  20. warriorfrog

    Lua Rope trashable exceptions

    I have this rope system made by Zothion... It's just like old tibia... You can not use rope if some player trash the hole, with gps,worms,potions... I love it to PvP but it beeing sick to normal playing I have to add 2 execeptions: 1- If player is in the hole can get up, on this system if i'm...
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