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tfs 0 3 6
local monster = {"demon", {x = 1, y = 1, z = 1}}
local timetoremove = {2, "min"}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getCreatureByName(monster[1]) then return true end
local m = doCreateMonster(monster[1], monster[2])...
client.lua
local musicFilename = "/sounds/startup"
local musicChannel = g_sounds.getChannel(1)
function setMusic(filename)
musicFilename = filename
if not g_game.isOnline() then
musicChannel:stop()
musicChannel:enqueue(musicFilename, 3)
end
end
function reloadScripts()...
put storage here, so the player will eat the food every 15 min.
* all foods *
and continue to fill life and mana.
tfs 0.3.6
local FOODS =
{
[2362] = {8, "Crunch."},
[2666] = {15, "Munch."},
[2667] = {12, "Munch."},
[2668] = {10, "Mmmm."},
[2669] = {17, "Munch."}...
I would like to fill the mana of the player who is using the weapon that is with this script.
but it is filling that of the target.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)...