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    Lua TFS 1.3: Object that when used, gives several items as reward with a random chance

    Thanks for your help, the script works perfectly!
  2. C

    Lua TFS 1.3: Object that when used, gives several items as reward with a random chance

    Hello, I would like to ask for help with a script. Lets say I have an Orshabaal's brain (item ID 5808), and when you use it, it dissapears and gives several items; each with an individual chance of being awarded. Let's say that there is a 100% chance of giving up to 5 crystal coins (ID 2160)...
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    Lua [TFS 1.3] Free Scripting Service 📝

    Thanks for doing the changes, that is exactly what my idea was.
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    Lua [TFS 1.3] Free Scripting Service 📝

    Thanks for helping me out with this, the script looks great! I didn't thought it would require to edit sources as I had the idea that I would only need to create a copy of the xml file of the monsters and edit them to make them stronger, so when the original monster is killed, the script would...
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    Lua [TFS 1.3] Free Scripting Service 📝

    Hello, I've been looking for a script that when you kill a specific type of monster, it will give a chance of spawning another for its respective type of monster. As an example: you kill a dragon, there is a small chance of spawning a dragon miniboss, or you kill a dragon lord, there is a chance...
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