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  1. N

    Lua Position of spell when mooving!

    still cant make it work. Is only good when i rotate but when i move is bad.. ;s
  2. N

    Lua Position of spell when mooving!

    i know but need solution for this.. how can i update that? is some kind of function for this like update(variant) or something?
  3. N

    Compiling OTclient tfs 1.2(8.6 downgrade) magic effect limit

    Hello i changed in source enum MagicEffectClasses : uint16_t what need to do more to have more magic effect? Where in otclient i can change value?
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    Lua Position of spell when mooving!

    Hello i have a problem, my spell is ok but when i move the spell em is like getting out of position, why? Screen: On second i casted spell with position on first pickture and move to left. Why is happening that? local test12 = test() test12:setParameter(test_PARAM_TYPE, 2)...
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    Solved tfs skill after time 1.2

    Very nice explain! Thank you :)
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    Solved tfs skill after time 1.2

    Hello i have question how can i do skill use after time. Example: function test3(creature,variant) testa:execute(creature, variant) end function onCastSpell(creature, variant) addEvent(test1, 10, creature:getId()) addEvent(test2, 5000, creature:getId()) addEvent(test3...
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    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    Also 1,2,3,0 work on direction, thanks you guys so much! :) Is there any way to add exhaust between function? addEvent(speak, 0, creature:getId()) local p = Player(creature) if p then <<before this i wanna 2 second exhaust
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    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    Ty you both very much everythink is work but when i try use this is looks like wont work, even if i change 1 to NORTH or anything else still wont work. Any idea why?
  9. N

    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    This wont work :( local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 77) combat:setArea(createCombatArea(FALA_G_P)) function onGetFormulaValues(player, skill, attack, factor) local min = (player:getLevel() / 5) +...
  10. N

    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    why creature:get id? Is work but i getting traceback Lua Script Error: [Main Interface] in a timer event called from: (Unknown scriptfile) data/spells/scripts/zoltagruba.lua:32: attempt to index global 'creature' (a nil value) stack traceback: [C]: in function '__index'...
  11. N

    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    on 1.2 there is no AddEvent function ;c
  12. N

    Solved tfs 0.3.6 and now 1.2, doplayer say and others

    Hello how can i make doplayer say, or addevent and say in talktype_orange_1 in tfs 1.2? Ok all know without addevent any ideas? Here is my code, local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 77)...
  13. N

    TFS 1.2 spell wave SOLVED

    Hello, anyone can create simple spell with 2 function where i can give 2 anothers effect? in others places, with position character, ex: left is effect 1,2, right effect 3,4 i Just go from 0.3.6 to 1.2 and spells from there isnt working ;c I wanna create wave for db ots like kamehameha.
  14. N

    Solved TFS 1.2 for tibia 8.6 and login problem

    Wasnt know about this. Now is work ty :)
  15. N

    Solved TFS 1.2 for tibia 8.6 and login problem

    Hello, i runing server, have created account but all time in client is saying wrong login or passw. Any ideas why? In definition.h i have 8.6 set :)
  16. N

    TFS 3.6.0 and "Server Log"

    Ty you my friend :)
  17. N

    TFS 3.6.0 and "Server Log"

    is possible to make otclient all files in 1 exe?
  18. N

    Blood effect tfs 0.3.6

    Hello where in source i can change blood when someone attack another? Anyone have some king of tutorial what is where on source? :)
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