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  1. xydius

    CreatureEvent Passive Spells tfs 1.2

    Holy shit thats a lot lol when i get back home from vacations i might look at that and maybe come with a better idea
  2. xydius

    CreatureEvent Passive Spells tfs 1.2

    Uhh maybe, i havent really tested it with a full server just me doing random stuff on a cuatom server im doing probably the best idea is to add return true before last end on the creaturescripts file
  3. xydius

    OtClient with new slots

    Hello, did you manage to make it work totally? i mean server side also? im trying to do the same, the new slot works and everything but when i log out and then login my item disappear from my inventory which is really weird, i did another ring slot to test and that one works fine so i guess is...
  4. xydius

    C++ New equipment slot don't work

    check the otclient console, and look what is crashing the inventory module
  5. xydius

    CreatureEvent [TFS 1.2] Revive system + resurrection spell by Zbizu

    Im sorry to revive an old thread but as it is stickied someone else might get the same issue as i did... If you guys are having trouble with otclient not accepting your choice to revive just change " self:setHiddenHealth(true)" in "toggleDeath()" function to false, for some weird reason that...
  6. xydius

    CreatureEvent Passive Spells tfs 1.2

    Im actually new to onThink also while i was looking how to do this i came up with this. What i understand about it is that once it is triggered, every 500 ms it tries to do whatever it is supposed to do. As far as i know to change the interval it might need source edits (someone correct me if...
  7. xydius

    CreatureEvent Passive Spells tfs 1.2

    Hello fellow otlanders, Im releasing this simple "script" i just made for my custom ot where players have a passive spell which are cast from time to time while the player is in combat and has a target. First go to creaturescripts and create a new file and name it however you want and paste...
  8. xydius

    Quiver for paladins - tfs1.X

    Hello fellow otlanders heres a little edit i did for my custom ot and i felt like sharing it. First of all what is a quiver? A quiver is a container where u can put your arrows/bolts and use them while equiped with a bow/crossbow like show in the picture below. EDIT First go to your...
  9. xydius

    One Click and Death

    more than how to fix this im just wondering like why? i would love to know whats the purpose behind this idea like "here take this ring now die" like lol wtf?
  10. xydius

    [TFS 1.2] Repeating spell changes direction when player moves

    i know this wont solve the issue but maybe just use an area in which you cant notice the spell direction like instead of a tringle use a diamond shape, but still is a nice looking spell
  11. xydius

    [TFS 1.2] Repeating spell changes direction when player moves

    set self target in spells.xml to 1
  12. xydius

    Feature Auto recharge ammo

    nope it wont, what this do is when you use ammo and it reaches zero it will equip the ammunition if you are not using ammo it doesnt do anything thats why it is in weaponaction_removecount
  13. xydius

    Feature Auto recharge ammo

    what for? i mean i dont think a knight would use a bow and arrows, also that restriction can be made on movements onequip so only pallys use bows and xbows
  14. xydius

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    thanks, i used sublime text editor i just was kind lazy to search by myself haha but i did it and its great, thanks again for the aportation bro :D
  15. xydius

    I need advice...

    Awesome man, when you make your decision and you finish your server id be happy to play it, so let me know :D
  16. xydius

    I need advice...

    Imo ive never had so much fun like this ot Dragon Knight which was really custom made, upgrades, skillpoin system, second promotion which were hard to obtain, a lot of new weapons and armors with new sprites almost all of the items had custom stats (maxhp, hp regen, ml, skill, etc) exp rate was...
  17. xydius

    Feature Auto recharge ammo

    this mod as the first post says is for otx(based on tfs) and tfs 1.x so your ot version uses different functions, also you forgot uint32_t count; before switch (action) but as i said before it wont matter because your server is different
  18. xydius

    Dodge System Sevu

    Lo siento parece ser que me equivoque un poco la cuestion de que hace dodge en los heals es por que el if es primaryDamage > 0 y deberia ser primaryDamage < 0 ya que el daño debe ser negativo o bueno ahora que estoy haciendo test en mi ot asi es como parece ser que funciona haha una disculpa si...
  19. xydius

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    so what files are the ones edited specifically i mean i would put all your files and comppile but ive already made some modifications on my sources which i dont want to lose, it would be nice like the common "paste this after this" kind of post haha but still great aportation ;D
  20. xydius

    Feature Auto recharge ammo

    thats why it doesnt work mate, u are using an older version btw if someone has some sort of issues compiling because of uint32_t count and some errors about the next case statement just copy that uint32_t count and paste it before the switch statement so it looks like this uint32_t count...
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