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  1. Sacarus

    [USA][custom 10.77] New Tibia Survival - RPG and survival(craft,farm..)- reopened 07/26/19

    Yeah, most things. Its possible to change client language, im gonna put it English by default, my bad. Thank you for your feedback. It is very important, as we are in beta, so that I can improve when it comes out. I know the classes info on website is outdated, I mentioned that here, but Im...
  2. Sacarus

    [USA][custom 10.77] New Tibia Survival - RPG and survival(craft,farm..)- reopened 07/26/19

    Ty, many things have changed from that old version, I worked a lot. Good to see you!
  3. Sacarus

    [USA][custom 10.77] New Tibia Survival - RPG and survival(craft,farm..)- reopened 07/26/19

    www.tibiasurvival.com This is the return of an old project of a rpg/survival server (like Rust, Ark), with undead theme. It´s in beta version. Basically, you need to collect resources from the map, like trees, stones, bushes etc... to craft your equipments and even your house. There is a build...
  4. Sacarus

    Problem adding animated items

    Sorry to revive, same problem here. Does somebody have some idea how to solve this issue?
  5. Sacarus

    [USA] Tibia Survival - [custom client 10.77] Survival and RPG(craft,farm..)- opened 06/26/17

    No, im about to put it on again. Just finishing some details. Many updates have been done.
  6. Sacarus

    Greater fields

    Look in spells/scripts/monster and enslaved dwarf skill reducer 1.lua for example. Thats the structure, in combat:setArea(createCombatArea(AREA_CIRCLE2X2)) is where u determine the area of the spell. Those areas u can find in spells/lib/spells.lua. You told me in another topic that u cant make...
  7. Sacarus

    TFS 1.X+ Where are movements functions? onEquipItem, onDeEquip...

    It has nothing to do with that topic. Im gonna answer in yours
  8. Sacarus

    TFS 1.X+ Where are movements functions? onEquipItem, onDeEquip...

    Just delete [ function="onEquipItem" ] in movements.xml , make your lua script and set it in script="script.lua", is that simple. The equip gonna still work normally plus your script. I don't if that solve your doubt.
  9. Sacarus

    Change new player position to x,y,z same with death

    I dont know the way you create your players. You need to find your "player creator" (maybe what u call by config, idk) script and change town_id value to the new one. So new players gonna get that position when login.
  10. Sacarus

    Change new player position to x,y,z same with death

    How do you create? Editing map in RME. ctrl t
  11. Sacarus

    Change new player position to x,y,z same with death

    It's according to town_id position. Create a new town with the position u want and apply it to new players, then, change it.. You can use login.lua also if you need some custom situation.
  12. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    @Madzix Ty, I have done it all before, but through many changes, it helped me clear my mind. About the isIntAttrType function, I tried the hardest way, did what ninja said, it worked! Thank you all, guys!
  13. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    hmm Let me see if I understood. I think I dint cause its crashing. Data type: Decimal Number: I put 36 that is the number of total attributes that im using The number of bits to shift: 64 It gives me Result in binary 1001000000000000000000000000000000000000000000000000000000000000000000...
  14. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    I think the problem is happening before this, as i sayed, getIntAttr is returning 0, before get in sql. But I changed attributes to medium blob in db, just in case, tnx! I've seen somebody changing that value in an attribute script here in otland, but i didnt understand why do I need to change...
  15. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    getIntAttr is returning 0 and i can't find any documentation about propWriteStream . Im gonna test some last stuff and if it doesnt work, the most probable, I think I'm gonna give up and try to pass some attributes in just one value, then I split the number.
  16. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    Well, I changed everything related to the attribute and no success. It doesnt keep the value after restart the server. I wanna test more, but i don't know where to change. My new attributes implementation are just like other original attributes, like extraDefense for ex. The others below 31 are...
  17. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    So I have to do a cast after the "<<" (i dont understand shift), is that? Im gonna test
  18. Sacarus

    C++ [TFS 1.2]How to create more than 31 item attributes?

    I've been trying to create more item attributes. I had success until the attribute n31 in enums.h. Above 31, it just doesn't keep the information after close the server. Until 31, is totally normal, they all have the same implementation. If I keep server running, it's working, but is useless. I...
  19. Sacarus

    TFS 1.X+ Where are movements functions? onEquipItem, onDeEquip...

    Hm, ok. Just wanted to have a look at those functions to know if im gonna lose something if I change then to my own scripts. I imagined that equips have [function="onEquipItem"] for some reason, once they already have onEquip to trigger the event. Do u understand what I mean? I tested changing...
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