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  1. K

    Lua [TFS 1.4] Variable Pricing

    Hi, there must be a way to price items, sold by NPCs, based on the levels of "supply and demand". Lets say the NPC has "X" amount of SD runes in his daily stock if the number gets to "Y" the price will be raised for "Z"% (can be raised several times) no stock left means, he can not sell that...
  2. K

    [10.98] Hellfire Fighter, Hellhound, Fury

    I'm using this for my own project but you can do whatever you want with it (based on "Hellgorge"). Client: 10.98 (you can downgrade by importing the map, if needed)
  3. K

    [12.XX] Karmia Development - 2022

    I'm working on a project, which is based on the Karmia / Devland / SadTeam map. The idea is to replicate the old Karmia days with a clean compressed map (for 200+ players) and features, which makes the game more entertaining and enjoyable. I've thought and worked on some stuff: Client: 12+...
  4. K

    TFS 1.X+ Wall Runes (createCombatArea / AREADIAGONAL_WALLFIELD)

    Hey, I've an issue with energy, fire, poison wall runes and unable to fix it. (TFS 1.3) Nothing happends, when I shot the rune diagonal. I think there is a bug with createCombatArea or AREADIAGONAL_WALLFIELD. local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)...
  5. K

    A way to make this spell script simpler?

    Hi, what I'm trying to do here is to create the animations of the strike spells like real Tibia. Is there a way to make this spell cleaner? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK) local...
  6. K

    Lua TFS 1.2 Potions real animation

    Hello, is it possible to get this work without source edit? I'm using TFS 1.2. make text effect visible only for players in range 1x1 target:say("Aaaah...", TALKTYPE_MONSTER_SAY) local ultimateHealthPot = 8473 local greatHealthPot = 7591 local greatManaPot = 7590 local greatSpiritPot =...
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