• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. AdiMit

    Compiling OTClient's latest source with Microsoft Visual Studio 2013.

    Hello, EDIT: the issue has been solved ! :) Best regards!
  2. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    if((math.abs(playerPos.x - myPos.x) >= 2) and (math.abs(playerPos.y - myPos.y) >= 2)) then doTargetCombatHealth(getNpcCid(), target, COMBAT_LIFEDRAIN, -110, -220, CONST_ME_BLOCKHIT) doSendDistanceShoot(getNpcPos(), playerPos, CONST_ANI_WHIRLWINDSWORD) lastAttack =...
  3. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Now, when the path is blocked by another player and the NPC is supposed to attack the PKer, I get this: [03/08/2017 14:51:34] [Error - Npc interface] [03/08/2017 14:51:34] data/npc/scripts/guard.lua:onThink [03/08/2017 14:51:34] Description: [03/08/2017 14:51:34] attempt to index a number value...
  4. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Now I get this error: [03/08/2017 14:40:24] [Error - LuaScriptInterface::loadFile] data/npc/scripts/guard.lua:108: unexpected symbol near ',' [03/08/2017 14:40:24] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/guard.lua [03/08/2017 14:40:24]...
  5. AdiMit

    Lua Guard NPC - separate distance and melee attacks | error

    Hello :) I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8; I was trying to redo the guard NPC(s) so that they would attack the PKers with melee attacks at the range of <=1; and with...
  6. AdiMit

    OTClient compilation - .dll error

    Hello :) Recently, I have successfully built the otclient.exe (x64) [Windows 10/using Visual Studio 2017] - everything according to the official tutorial on github; however, when it try to run it, I get an error saying that zlib.dll cannot be found on my computer. Any suggestions? Once again...
  7. AdiMit

    Windows [OTClient] Animation speed for older versions (8.60)

    Hello :) Would it be possible to set the animation speed of animated objects/items (wall torches, sea shores, magic fields, etc.) to the current 100ms instead of the old 500ms? I do realize that there is such an option in the ObjectBuilder yet it doesn't seem to change anything... + the...
  8. AdiMit

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    It does, in fact, sound all correct to me! :D Even if it happens to be a little bit different from the original, it doesn't really matter, because the data above provided by you looks perfect to me :)
  9. AdiMit

    Xikini's Free Scripting Service. [0.3.7 & (0.3.6/0.4)]

    Hello dear Xikini, how are you doing? :) <!-- I do realize that the following might be a rather massive request as it'd involve scripting the mod, npc+its script etc., hopefully I'm not asking for too much. I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer...
  10. AdiMit

    Lua Blueberry bush system remake problem

    Thank you kindly! I wonder how could I have missed that (checking items.xml) ...well, it seems that the most obvious things are the easiest ones to overlook :P
  11. AdiMit

    Lua Blueberry bush system remake problem

    Hello dear OtLanders, ;) I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8; I've been recently wanting to remake various fruit bushes/trees so that they would work the same way...
  12. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Thank you kindly @RokojoM for your detailed explanation :)
  13. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Sorry for not being clear enough. What I want to do is create that "semi-elevated" level like on the first picture with only the first part of the stairs/ramp; however, when I place the border to cover it accordingly to the pictures it goes below the cave wall thingy etc. (the main problem is...
  14. AdiMit

    RME - mapping, mountain on the same level (optical illusion)

    Hello guys :) I've recently stumbled upon a couple of pics in the Showoff section with some beautiful optical illusions and I really really wanted to created something inspired by those pictures... My question to you is: how on earth do you achieve that effect?! I've been trying to do that...
  15. AdiMit

    [Looking for] Hedge plant/flower ID

    Thank you kindly :)
  16. AdiMit

    [Looking for] Hedge plant/flower ID

    Hello, I'm not sure whether this kind of an issue belongs to the Support subforum, but I thought it would fit here the best since I'm technically asking for help... Okay, without further ado, could you please tell me what's the ID of the plant/flower presented in the following picture? (I...
  17. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Hey, thanks for your reply! :) Could you please specify what part of the script (or perhaps the whole) needs to be put into talkactions? :) Best regards!
  18. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Bump!
  19. AdiMit

    Lua [Error] Mutation/Polymorph spell

    REFRESH
  20. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Bump! The issue with the animals not being selected at random every time the spell is used is still unsolved Best regards! :)
Back
Top