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  1. kennyubuntu

    TFS 0.X Exiva only players with frags

    The whole idea simplified is to add a condition playerHaveInjustsFrags on this if on spells.cpp (Fir3element/3777 (https://github.com/Fir3element/3777/blob/master/src/spells.cpp#L1292)): bool InstantSpell::SearchPlayer(const InstantSpell*, Creature* creature, const std::string& param) {...
  2. kennyubuntu

    TFS 0.X Arena quest temporary

    Oh fuck, i'm sorry for my lack of attention... Thank you so much!
  3. kennyubuntu

    TFS 0.X Exiva only players with frags

    I found this topic here: TFS 0.X - Exiva only in PKs (find person) (https://otland.net/threads/exiva-only-in-pks-find-person.276701/) It blocks exiva only for white,red,black and yellow skull... Amazing idea, players can train/hunt in peace if they are not in pk teams, wars... But it break the...
  4. kennyubuntu

    TFS 0.X Arena quest temporary

    I have this arena quest script (mod): hastebin (https://hastebin.com/itazofihak.lua) And on line 369 i'm trying to make this quest temporary... But it is not working, it should printing wait 5 min, but it is showing this: 03:05 It is empty, you must wait -27073805 minutes to do it again...
  5. kennyubuntu

    Action Exercise Dummy for TFS 0.4 :o

    @Sarah Wesker it is not working for magic level: [4:30:06.866] [Error - Action Interface] [4:30:06.866] data/actions/scripts/exercise_dummy.lua:onUse [4:30:06.866] Description: [4:30:06.866] data/actions/scripts/exercise_dummy.lua:53: attempt to call global 'doPlayerAddManaSpent' (a nil...
  6. kennyubuntu

    TFS 0.X Orange skull - Yellow skull - 8.60

    Example: I kill you I'll be with yellow skull for you until i lose the frag, so u can revenge kill
  7. kennyubuntu

    TFS 0.X Orange skull - Yellow skull - 8.60

    but i dont want to use orange, i wanna use yellow as orange a server 7.4 did this, i played there, was amazing
  8. kennyubuntu

    TFS 0.X Orange skull - Yellow skull - 8.60

    what is your point with this part of codes? The idea is to use yellow skull instead of orange (yellow skull is on tibia 860)
  9. kennyubuntu

    TFS 0.X Remove anti-idle kick (but adding a storage and not count on otservlist)

    i got banned a long time ago by exited players in no-logout zones
  10. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    i've found 3 bugs by using this in a server online: 1- gods/gms with ghosts are trapping the players if i do /ghost and go to you, if u try to walk in my SQM it will block you it was amazing for players inv, but for gms/gods it is bad 2- players can see efects from gods/gms in ghost for...
  11. kennyubuntu

    Hati AAC

    i hope it starts to work in 0.4 :)
  12. kennyubuntu

    TFS 0.X Character auction for Znote 0.4

    https://github.com/Znote/ZnoteAAC/blob/master/auctionChar.php#L39-L43 why this @Znote ??? the others engines works on 0.4 :(
  13. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    GOD! its working!!!!!!! ty! I LOVE THIS SPELL
  14. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    can i create on luascript cpp a function with removeCondition(CONDITION_INVISIBLE); ???
  15. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    is anybody know why spell cancel invisibility was working before the sources changes, but now its not working? <instant name="Cancel Invisibility" words="utana ina" maglv="1" mana="210" prem="0" aggressive="0" selftarget="1" exhaustion="1000" needlearn="0" event="script"...
  16. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    god! no, i want to still trapping on utana vid it make interesting things on PvP (with the utana ina)... now 2,3 is fixed there is only the 1 left, is it hard to make that dispel inv back to work again?
  17. kennyubuntu

    TFS 0.X utana vid invisible adjusts

    With the help of @heba i have the so wanted invisible spell (utana vid but invisible for other players, just like warlocks do) source changes: replace functions: void Player::sendCreatureChangeVisible(const Creature* creature, Visible_t visible) { if(!client) return; const...
  18. kennyubuntu

    Mapper Levi999x Free Mapping Service

    @Levi999x u give up this topic?
  19. kennyubuntu

    TFS 0.X luaDoCreatureSetTarget not creating red square

    same thing and a new strange thing: if i attack something it start to have 2 red squares one fixed, other stranging blinking
  20. kennyubuntu

    TFS 0.X luaDoCreatureSetTarget not creating red square

    i've test here and there are 2 problems 1- it not stop the old red square 2- it is not a fixed red square, it is not normal as normal attack, it is stranging blinking
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