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  1. Mateus Robeerto

    Lua How Add Code Unable to use

    function onSay(cid, words, param, channel) if (param:lower() == "info") then local message = "~~~~~~~~~~Reset Infos ~~~~~~~~~~\n" local resetsCount = ResetSystem:getCount(cid) message = message .. "\nNúmero de Resets: " .. resetsCount .. "." local level =...
  2. Mateus Robeerto

    TFS 1.X+ Convert map from 8.1 to 8.60 I face these problems

    I had converted a map from 7.92 to 1.4.2 at the time, and many errors appeared in the console... I had to search through the entire map... It took me about 6 hours to get it done; it was very tiring because the map is huge... I managed to remove them manually, okay... And then, after a year, I...
  3. Mateus Robeerto

    [TFS 1.3] Task System + Daily Task System and Rank Look System.

    try to grab the whole script except for "local ec = EventCallback" because it's not supported by canary. If it works, you can manually grab some parts and add them to your server/event/player.lua and look for onLook and add to display classing, task, patent, etc... Give it a try.
  4. Mateus Robeerto

    TFS 1.X+ Convert map from 8.1 to 8.60 I face these problems

    Go to spawn.cpp and look for this line. std::cout << "[Warning - Spawns::loadFromXml] Empty spawn at position: " << centerPos Simply remove the line and compile to ensure that errors no longer appear in the console. I comprehend that with nearly 1,500+ lines, it may be challenging to locate or...
  5. Mateus Robeerto

    [8.6] TFS 1.5 Baiak, Mount and Modal widow.

    I believe it's in LUA. Go to data/event/player.lua and look for something like 'onMoveItem' in that line. If you don't find it, I'll analyze the source later with that in mind.
  6. Mateus Robeerto

    issue with OTClient connect to TFS1.4

    If it's TFS 1.4.2, then it's correct to use version 10.98... Just download the spr and dat files from this link. Once downloaded and extracted, take these dat and spr files and place them inside the OTC data/things folder. Create a folder called 1098 and place the dat and spr files inside, and...
  7. Mateus Robeerto

    Need HELP setting up TFS 1.4

    When you compile everything okay, it will generate an executable inside the folder like this "your server/vc17/x64/Release/.". Just take the DLL files and executable and then drag them to the server, and open the executable, ready.
  8. Mateus Robeerto

    TFS 1.X+ shoot sd/hmm on invisible creature + invisible creatures not sending const_me_magicblue effect

    Actually, I just saw it now... it's already fixed and tested, okay... both players and monsters are working normally. function onCastSpell(creature, var, isHotkey) local targetTile = Tile(var:getPosition()) if targetTile then local topCreature = targetTile:getTopCreature()...
  9. Mateus Robeerto

    TFS 1.X+ shoot sd/hmm on invisible creature + invisible creatures not sending const_me_magicblue effect

    try!! sd. combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH) function onGetFormulaValues(cid, level, maglevel) min = -(level * 1.38 + maglevel * 6.70)...
  10. Mateus Robeerto

    OTC 13.32

    https://github.com/Nottinghster/otclient/releases
  11. Mateus Robeerto

    Does anyone want an updated TFS 1.4.x+

    @Codinablack I'm not sure if you've already added this.. Here, this commit is very important for the server, just like the gameStore, bestiary, among other things...
  12. Mateus Robeerto

    Does anyone want an updated TFS 1.4.x+

    windows 11!! I believe it should work on Windows 11 because both are similar, 10 and 11.
  13. Mateus Robeerto

    Does anyone want an updated TFS 1.4.x+

    @Codinablack That's it, keep up the good work. Congratulations on your project! Let me ask: when you finish, are you going to release this TFS to the community, or is it just for your personal use?
  14. Mateus Robeerto

    TFS A* Algorithm :D

    I compared it for testing with TFS 1.4.3 and 1.5 Nekiro, but I noticed a significant difference. Tfs 1.5 nekiro 8.6 The last time I made changes was in the source code here. https://otland.net/threads/weird-monster-behaviour-in-tfs-1-1.228021/#post-2200365...
  15. Mateus Robeerto

    TFS A* Algorithm :D

    I've already made the changes, all good, that you sent with the two PR links... they seem very good. I haven't noticed anything causing CPU abuse or something similar... it's at 0%. I added many monsters and tested it, and it's still at 0% and 05%. It didn't cause any problems... it's working...
  16. Mateus Robeerto

    TFS A* Algorithm :D

    @Itutorial Observe the monster's behavior... What do you mean? Was it good? Or should I make changes again?
  17. Mateus Robeerto

    store custom tfs 1.5

    The problem was resolved; it was 'local MAX_PACKET_SIZE = 5088,' and it started working for now! https://otland.net/threads/tfs-1-5-store-stuff-limit-remover.285686/#post-2740729
  18. Mateus Robeerto

    TFS 1.4.2 onMoveItem does not react?

    My TFS 1.4.3 base was updated three months ago, so everything is fine, thank God.
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