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  1. C

    C++ tfs 1.3 - remove level in chat

    Sorry to relive, but I passed here because I needed to do the same in my sourcer. I got it like this programming like this: Alter: void ProtocolGame::sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, const Position* pos/* = nullptr*/) { if (!creature) {...
  2. C

    + Chance Loot System

    Thanks for the answer, but in fact what I was needing was something like: self:setExtraLootRate (2) Okay, I'll take a closer look at this. Thanks guys.
  3. C

    + Chance Loot System

    Hello. I'm trying to make a system that increases the chance of loot. Anyone know if there is any function in 1.3 to set?
  4. C

    Block Renegeration

    Hello people. Please forgive me as soon as I opened the topic I missed a connection for days. I tested it here and I solved my problem. Thank you all.
  5. C

    Block Renegeration

    Masters!!! I go test more afternoom. I am not my house.
  6. C

    Block Renegeration

    We do not know exactly how much x. Thank you. Not problem. The version my sourcers is 1.2
  7. C

    Block Renegeration

    Okay, you know what file I should look for?
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    Block Renegeration

    Thank you for your reply.
  9. C

    Block Renegeration

    Hello. I'm developing a spell that the user stays invisible for a certain time. So far so good, but I wanted to make sure that while the character is invisible, he does not have regeneration. Is there any constant or something I can set in the player so that it is unable to regenerate HP / MANA?
  10. C

    If itemEx = Armor, Legs, Helmet or Boots

    Thank you. It was exactly what I needed!
  11. C

    If itemEx = Armor, Legs, Helmet or Boots

    Thank you for trying to help me and excuse me for ignorance. But when I use: local itemtype = ItemType(2493) itemtype:getSlotPosition() I get the number 56 as a return. Actually, I'm not sure how to use and how the function works. Would you help me?
  12. C

    If itemEx = Armor, Legs, Helmet or Boots

    Version 1.2 Code there is as I said, not exactly a problem but a question of help. I need to know if there is any way to check the moon, if the itemEx is a weapon, a helmet, a legs or a boots.
  13. C

    If itemEx = Armor, Legs, Helmet or Boots

    Hi. I'm not really having a problem, so I do not know if I'm in the right area. If I'm not, forgive me. I am developing a system and I will need to know if the itemEx is an armor, a legs, a helmet or a boots. I can not think of something to do this, does anyone have a hint on how to do this...
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