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  1. mezuf98

    How to use JSON ExtendedOpcode

    I found this post OTClient - Learning (https://otland.net/threads/learning.273475/#post-2634136) with the json extendedopcode, but don't know how to use. Can someone give me an example of server-client and client-server communication. Thanks!
  2. mezuf98

    Opcode, server send all spells to client.

    Need help, how can i send all spells from server to client (sendopcode)?
  3. mezuf98

    HOTKEY itemPreview.

    Hi guys, someone can help me with that ?! How do I display the "itemPreview" of keycombo F1 (for example) in a UIWindow or a Panel or a MainWindowm etc...
  4. mezuf98

    Vocation outfit script HELP

    There is the script: -------------------------------------------------------------------------------- -- Se falso, gm fica com outfit de player normal, incluindo as transformacoes. Costumo desativar so pra testar as magias ATIVAR_GM_OUTFIT_ON_LOGIN = not getConfigValue('SERVER_MODO_DE_TESTES')...
  5. mezuf98

    Tfs 1.2 Summon ShareExp

    Hi otland, i'm stucked here and need your help to disable summon gainexp! Thanks...
  6. mezuf98

    C++ Walkthrough Summons

    Hi guys, can someone help me with this ? i tried to add if (isSummon()) { return true } and other things... but nothing :( TFS 1.2
  7. mezuf98

    Spell Help

    Need Help with my stun spell, i just need to know how to set this: "setFreezed" in who takes the damage... I think is something like this: target:setFreezed(true). Thanks for any help
  8. mezuf98

    Lua How to Reset MagicLevel and Skills?

    Need to set player magiclevel to 0 and skills to 10. I tried something like this setBaseMagicLevel(0) and other things but nothing... Someone can healp me? Thanks!
  9. mezuf98

    Spell Script Help, add setFreezed

    Need help how to add "setFreezed" in monster that takes damage... I tried something like this --> creature:setFreezed. But nothing. Thanks
  10. mezuf98

    Need a "spin" spell

    Hi guys, I tried to do but could not =(. A spell that effect be around the player in movement for a few seconds, causing damage around. Using TFS 1.2 Thanks !!
  11. mezuf98

    Compiling Dismount in battle mode

    HI, i tried, but i could not do this... I found this on player.cpp: void Player::onChangeZone(ZoneType_t zone) { if (zone == ZONE_PROTECTION) { if (attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) { setAttackedCreature(nullptr)...
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