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  1. W

    serialize/unserialize solution

    thanks for reminder. i should misunderstand the scope of this forum. will submit this query to Github.
  2. W

    serialize/unserialize solution

    many mmo games are using protobuf solution. the protobuf should be fast enough.
  3. W

    serialize/unserialize solution

    just wonder any reason that forgotten server is not using protobuf or boost serialization solution. it seems to me a lot of extra work to create serialize/unserialze for each object. can someone show me some thoughts? thanks in advance.
  4. W

    Compiling error on Ubuntu 14.04

    Just quick update. this thread can be closed. with the turn off the compile flag ot use libstdc++, there is no more cmake error. for the c++ internal error for luafunctions.cpp. it works after i increase the Ubuntu vm memory size to 2GB. now i have otaclient compiled on 14.04.
  5. W

    Compiling error on Ubuntu 14.04

    in makeError.log file, it seems to be "c++: error: unrecognized command line option '-stdlib=libc++'". how to solve the problem? Performing C++ SOURCE FILE Test COMPILER_KNOWS_STDLIB failed with the following output: Change Dir: /home/w19787/work/otclient/build/CMakeFiles/CMakeTmp Run Build...
  6. W

    Compiling error on Ubuntu 14.04

    Dear, i encounter following issue when complie ota client on Ubuntu 14.04. Any suggestion? thanks. [ 0%] Building CXX object CMakeFiles/otclient.dir/src/framework/luafunctions.cpp.o c++: internal compiler error: Killed (program cc1plus) Please submit a full bug report, with preprocessed...
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