local storage = 9000
local skull = {
[1] = SKULL_GREEN,
[2] = SKULL_YELLOW,
[3] = SKULL_WHITE,
[4] = SKULL_RED
}
function onDeath(cid, target, lastHit)
if cid ~= target and isPlayer(target) then
local skullType = getCreatureStorage(cid, storage) + 1...