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  1. Crevasse

    Feature Monster Skill Advancement System

    It's common knowledge at this point that monsters in oldschool Tibia had a melee skill that would actually train and level up as they fought. I've never seen anyone write/share code for this, so I'd like to share mine. This is written for/implemented in Sabrehaven (Nostalrius), but could likely...
  2. Crevasse

    Lua Function Condition Suppressions in Lua

    Pretty straightforward, here is a method to manage condition suppressions in Lua. I have seen this come up before in threads in the past, and it doesn't seem like anyone's posted the answer here and from what I can tell all TFS and TFS-based distros dont come with this. Anyways, here it is: To...
  3. Crevasse

    [US][7.72] Zenith Beta | Launches October 1st @ 11:00 AM EST

    Welcome, Due to popular demand from our playerbase, on October 1st, Zenith will relaunch as “Zenith Beta”. It’s no secret that the original launch of Zenith was a rocky one. However, over the past few months, we have continued to work hard on the project, and we believe it is now in a much more...
  4. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    I am excited to announce the official launch of Zenith! The launch date will be Saturday, July 16 2022 at 11:00 AM Eastern (USA); exactly 7 days from now. Registration is open, so come visit our website at Latest News - Zenith (http://zenithopentibia.ddns.net/), make an account, create a...
  5. Crevasse

    Zenith - A new type of Oldschool

    I’m happy to announce plans to release a new server as a way of giving back to the community and creating a platform that appeals to Oldschool players. About Me (and my team) I started playing RL Tibia in early 2005. I played seriously until 2013 when I finally retired due to a lack of...
  6. Crevasse

    AAC Menu doesn't display all subcategories

    Hello, Hoping this is something stupid that I'm just overlooking, I just setup My AAC on Linux and installed the "tibiarl" template the proper way (using the installer, not copy + paste). The setup went smoothly and I can create characters, access the site externally, etc. but for some reason...
  7. Crevasse

    GDB Dump

    Hello, Below is my GDB dump I'm getting when my server crashes. Hoping someone more knowledgeable than me can offer insight on where I need to look. Thread 2 "tfs" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff493b700 (LWP 2308)] 0x00005555559192b8 in...
  8. Crevasse

    Packet size does not fit to symmetric encryption

    Hello, I was having problems with the stability of my distribution [OTX3, 7.7] in Windows, so I decided to compile in Linux. Everything compiled just fine, server starts up, but when I try and login, I get this: This does not happen with the exact same distribution compiled in Windows. I...
  9. Crevasse

    Tutorial for running 7.7 CipSoft Server on Ubuntu

    DISCLAIMER This guide is for educational purposes only! This is intended for setting up the leaked CipSoft files for nostalgia purposes. I cannot guarantee that a server created from this guide will be secure if opened to the public. You will need to take additional measures if you intend on...
  10. Crevasse

    C++ Read access violation

    Hello, Recently running into an issue where my server (OTX3) closes for no reason. Sometimes it happens after a few minutes, sometimes after a few hours. I have been working on the project for a couple years, and have never had this issue before. I attached the MSVS 15 debugger to the tfs.exe...
  11. Crevasse

    C++ Adding a new damage element [OTX3]

    I'm attempting to add drown damage to my OTX3 distro, client version 7.72 I have modified the following files where damage elements are used: monsters.cpp [changed] enums.h [changed] items.cpp [changed] combat.cpp [changed] condition.cpp [changed] tools.cpp [changed] creature.cpp [changed]...
  12. Crevasse

    Lua Remove condition on deEquip

    Hey guys, I'm using OTX3, and I am trying to make a helmet that, when worn, increases the players distance fighting by +50%. I did this by creating a movement script and then adding that item to my movements.xml: <movevent event="Equip" itemid="2663" slot="head" script="mysticturban.lua" />...
  13. Crevasse

    C++ Enable Monster Friendly Fire [OTX3]

    I'm working with OTX3, 7.72 distribution. Normally in version 7.72 monster's spells should hurt each other. However, this distribution is a downgrade and that aspect was not changed. I checked "bool Game::combatChangeHealth" in game.cpp and it seems that nothing is blocking creature vs...
  14. Crevasse

    Solved Monster Attack Minimum Interval (Source Editing) [OTX3]

    I'm looking for the file in the sources where the minimum monster attack interval is determined. In newer versions of Tibia, there is a forced cooldown on all of their (monster) spells. In older versions of Tibia, there was no minimum cooldown between spells. A Minotaur Mage could stand there...
  15. Crevasse

    Solved Corpse Ownership [OTX3] (Compiling)

    I've discovered an issue in this distro I'm using (OTX Server 3 - Based on TFS 1.2 (7.6/7.72 - 8.6 - 8.70/71 - 10.96)) with corpse ownership and I can't seem to solve it. First of all, I don't want to have "corpse ownership" be in the game at all (I'm working with version 7.72). But the problem...
  16. Crevasse

    Solved Storage Issue (Max HP) [OTX3]

    ~*~*SOLVED*~*~ I encountered an interesting problem when changing a player's max HP with equipment. I set Knight armor and Knight legs to increase the wearer's max HP by 20% (each) by adding the maxhitpointspercent attribute and then changing movements.xml. This works just fine, the issue comes...
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