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  1. C

    Lua Help in function

    Could you tell me which part I put in the script above?
  2. C

    Lua Help in function

    Good evening, could anyone tell me a command to check if the player has mana or not? Because my server is a Pokémon and the Pokémon are counted as Mana, there is a system that I want to do so that players with Pokémon do not go through the portal that give access to the event ... <?xml...
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    Lua Creature not found

    Solved, thank Joe Rod
  4. C

    Lua Creature not found

    I did not use ditto / s, I was just without any pokemon and I removed the ditto from the slot. Only that this error happens if you do not have some pokeball in the slot, the right thing was to send a message to the player
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    Lua Creature not found

    This error happens there if you have nothing occupying the slot [24/02/2017 00:11:35] [Error - TalkAction Interface] [24/02/2017 00:11:35] data/talkactions/scripts/dittorevert.lua:onSay [24/02/2017 00:11:35] Description: [24/02/2017 00:11:35] (luaGetItemAttribute) Item not found
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    Lua Creature not found

    Yes it's the whole script, the system I use is this > [PDA] Ditto System Igual PXG
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    Lua Creature not found

    Are these errors happening in the distro, can they help? [23/02/2017 23:15:13] [Error - TalkAction Interface] [23/02/2017 23:15:13] data/talkactions/scripts/dittorevert.lua [23/02/2017 23:15:13] Description: [23/02/2017 23:15:13] (luaGetCreatureStorage) Creature not found [23/02/2017...
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    Lua [OTClient] Background on MOD

    I wanted to know how to leave a normal MOD with an image behind, like this: Mine is like this:
  9. C

    Lua [OTClient] MOD does not close

    Thank thank thank you <3
  10. C

    Lua [OTClient] MOD does not close

    Thank you so much, my friend. <3 When I leave with the mod open it goes straight, but when I enter again I have to press twice for the mod to appear, the same happens with the closed button. And the shop.lua mod has no solution?
  11. C

    Lua attempt to index a boolean value

    Thank you <3
  12. C

    Lua attempt to index a boolean value

    Memory save 1, 2 or 3 it says that the param param is invalid, the same thing happens with the memory forget command when it is transformed it says that the slot is empty And does nothing </ 3 Would not it be possible to use the / memory save command and the / memory forget even with the...
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    Lua [OTClient] MOD does not close

    Thanks, I left it so: now the mod leaves when leaving but when it enters novamento and tries to open the mod it does not open more and it appears this warning in the terminal: WARNING: attempt to destroy widget 'AtributosWindow' two times
  14. C

    Lua attempt to index a boolean value

    No command works and the same errors happen, like ^^ [22/02/2017 13:09:41] [Error - TalkAction Interface] [22/02/2017 13:09:41] data/talkactions/scripts/dittomemory.lua:onSay [22/02/2017 13:09:41] Description: [22/02/2017 13:09:41] data/talkactions/scripts/dittomemory.lua:77: attempt to...
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    Lua attempt to index a boolean value

    Error while speaking commands [22/02/2017 12:39:21] [Error - TalkAction Interface] [22/02/2017 12:39:21] data/talkactions/scripts/dittomemory.lua:onSay [22/02/2017 12:39:21] Description: [22/02/2017 12:39:21] data/talkactions/scripts/dittomemory.lua:90: attempt to index a boolean value...
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    Lua [OTClient] MOD does not close

    I'm not much of a fan of OTClient (but I do not need to), these two mods there that are not closing when the player exits the game thank you <3
  17. C

    Lua [OTClient] MOD does not close

    I love you <3 Could you tell me what function you use to close the mod when the player exits? Because I have 5 mods here that do not close, so I wanted to put the function in all
  18. C

    Lua [OTClient] MOD does not close

    It's closing now thanks, but if the player leaves without opening the mod this error happens ERROR: protected lua call failed: LUA ERROR: /game_pokedex/game_pokedex.lua:100: attempt to index global 'pokedexWindow' (a nil value) stack traceback: [C]: ...
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