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  1. Dbzl

    Tibia 10.00 vs Tibia 10.90

    Yes, there are.
  2. Dbzl

    Tibia 10.00 vs Tibia 10.90

    I keep questioning myself why most of the globals nowadays use the 10.00 version instead of the 10.90-10.99 I can't understand if there is any reason on that. What Tibia 10.00 has that Tibia 10.97 doesn't? Does anyone know anything about this? I personally like 10.97 a lot because it is the...
  3. Dbzl

    How to get player target Id? / Triggering something by key press

    Sadly I can't study and test it now. But as soon as I test Imma answer here. Thanks! I ended up discovering with the function you gave how it's done. Thanks a lot! And sorry for the delay tho.
  4. Dbzl

    How to get player target Id? / Triggering something by key press

    I'm trying to get what the player is targetting so I can return its name (and it's actual health). But I can't find any way of doing so... I was able to return every monster in battle, though. But it isn't enough yet :< Does anyone know anything about it? @_@ Also, is there an easy way to...
  5. Dbzl

    Lua Problem creating a Modal Window

    Holy shit. My problem was using global variables? And you even fixed the code and commented it? Wow! I just read your code and then mine. It does make sense what you said! Thank you very much. I just tested as you told it was supposed to be and it worked. <3
  6. Dbzl

    Lua Problem creating a Modal Window

    As requested, I created this thread to explain better my problem, outside the lib's thread. The lib I'm using on this code is: [TFS 1.2] Modal Window Helper Lib The code, till this moment, is: local window = 0 local window2v2 = 0 local window2v2_info = 0 local window3v3 = 0 local...
  7. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    Maybe it would be better to don't use this lib, then This modal window is supposed to have two functions: get inside a player queue or checking your own info. It would be something like that: If the player wants to simply join a queue, he will just select this first option and enter the queue...
  8. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    Thanks for the code. I kinda understood what was the point of my problem, but I don't know I understood how to exactly replicate. That's what I tried: function onUse(player, item, fromPosition, target, toPosition, isHotkey) if player_modal_save[player:getId()] == nil then...
  9. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    Thank you very much for your help. As soon as I'm able to, I will read it and try changing my code!
  10. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    I've discovered that, if I reload actions after the first player finishes what he was doing in the window, the second player can normally open and use the window. But it requires a reload everytime the main window is closed. (when the script finishes, in this case) Anyone? x_x
  11. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    I messed up pretty bad the /CODE last part. If any mod can edit my post to fix this problem, Thanks. Also, please delete this one post after fixing the text error xD
  12. Dbzl

    [TFS 1.2] Modal Window Helper Lib

    Can anyone help me with a problem using this lib? I will post the code below, but firstly, let me explain the problem: I'm creating a couple windows that are called from the main window. A few of these created windows, got own player's information. When a first player trigger this code, it runs...
  13. Dbzl

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    I thought there was because of what you said. Nevermind.
  14. Dbzl

    [TFS 1.2] sendAnimatedNumber

    You are right, I missed it. Sadly I can't edit it now since I am without intetnet connection cus I am moving homes. But as soon as I get to my new home Imma correct all these things.
  15. Dbzl

    [TFS 1.2] sendAnimatedNumber

    I am on phone now but this is a simple function that tries to imitate the old TFS animated text the best way possible (since it cant be done anymore with strings) a simple way to use it is sending a mana healing text: function onSay(player) local healing_value = 100...
  16. Dbzl

    [TFS 1.2] sendAnimatedNumber

    Thanks to @Colandus for showing me how it's done in tfs 1.x in a thread while ago. function Position:sendAnimatedNumber(message_type, text, value, color) local message_type = message_type or MESSAGE_EXPERIENCE local color = color or TEXTCOLOR_BLUE local valid_message_types = {...
  17. Dbzl

    Compiling How to show health and mana(healing numbers)

    Yay! It did work, thanks. I just did a small function to use it: -- working text_types = only those that sends a serverlog message function sendAnimatedNumber(message_type, text, value, position, color) for _, v in ipairs(Game.getSpectators(position, false, true)) do if...
  18. Dbzl

    Compiling How to show health and mana(healing numbers)

    Could you explain how to? I've read somewhere that animated texts are disabled on 1.x.
  19. Dbzl

    Windows Deleting map without fucking the border

    It worked. Damn "automagic". Thanks ond!
  20. Dbzl

    Lua set vocation not working as intended

    Afaik, the fromvoc is used if a vocation is a promotion to a certain class. So if you would promote someone, you wouldn't change the vocation directly by using setVocation() but would promote automatically with self:promote() (no idea this function exists tho)
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