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    Compiling Compiling TFS 1.4.2 errors "fmt::v10::format_error"

    Thank You but unfortunetly it did nothing. Any more ideas?
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    Compiling Compiling TFS 1.4.2 errors "fmt::v10::format_error"

    Hi, i have got issues when compiling TFS 1.4.2 (from May 9, 2022 to play on 10.98). There is no problem regarding latest source code (for 12.40 compiling was smooth). Everything is installed like on tutorial. I tried re-installing visual, libraries and vcpkg. I searched for similar issues and...
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    TFS 1.X+ Weapon and Defense system

    Yes it's normal. By default def consider only higher value of weapon or shield.
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    All works beside of exp. After installing this script (events.xml too), my exp on bar did stop count. Any help? Please
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    TFS 1.X+ Bugged %exp display TFS 1.4

    I didnt use cip client cuz its for 10.98 I did compile and try other otclients (edu,mehah) but with same effect like above.
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    TFS 1.X+ Bugged %exp display TFS 1.4

    Hey, someone knows something about this thing? When ill get any exp then this red line (V) stops working and ye... I need to re-log char to see how many %exp i got. help please also have a good night/day <3 (Stable TFS 1.4.1)
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    TFS 1.X+ Diamond Arrow - Min Damage 200 TFS 1.3

    remove this line: combat:setFormula(COMBAT_FORMULA_SKILL, 2, 0, 1, 0) change it to: function onGetFormulaValues(player, skill, attack, factor) local distanceSkill = player:getEffectiveSkillLevel(SKILL_DISTANCE) local min = 200 local max = 200 return -min, -max end...
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    TFS 1.X+ Base and Level difference?

    I think its just that baseMagicLevel is ur basic mlvl with no attributes that increases this skill. (With 100mlvl and spellbook that gives u +3mlvl its still 100 (base) ) MagicLevel is all urs mlvl with items etc. 100mlvl +3 from spellbook = 103 Its all the same with others stats ( baseskill...
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    Lua Adding custom exhoust to potions [TFS 1.3]

    Hey, I did search whole forum for this but idk... Can someone help me to add cooldown storage to potion's script or change that I can use potion and cast rune at the same time? [TFS 1.3] Becouse sometimes potions cant be used for like 2s idk why. ( I did remove os.time check in player.cpp ) My...
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    TFS 1.X+ Problem with droploot

    Ye i did changes in sources, but in gameplay mechanics not in loot. I have latest TFS 1.3 so all monsters is in .xml. I think its something wrong with event_callbacks from lib. When I type /reload all, "EventCallback:clear()" seems to repair this double loot issue to next server start, becouse...
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    TFS 1.X+ Problem with droploot

    Ye I do, but these scripts is not related to loot. Only stackables. I have no preys, its similar to clean TFS 1.3
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    TFS 1.X+ Problem with droploot

    My reload.lua. I will also add that I dont use /reload command local reloadTypes = { ["all"] = RELOAD_TYPE_ALL, ["action"] = RELOAD_TYPE_ACTIONS, ["actions"] = RELOAD_TYPE_ACTIONS, ["chat"] = RELOAD_TYPE_CHAT, ["channel"] = RELOAD_TYPE_CHAT, ["chatchannels"] =...
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    TFS 1.X+ Problem with droploot

    I using Printer's autoloot, maybe there's problem? But i don't see any... local function scanContainer(cid, position) local player = Player(cid) if not player then return end local corpse = Tile(position):getTopDownItem() if not corpse or not corpse:isContainer()...
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    TFS 1.X+ Problem with droploot

    Hey, I have problem with loot. Sometimes creatures drops 2x loot, like: Loot of a monk: 2 book of prayers I got latest TFS 1.3 so I don't know whats wrong with droploot. (rateLoot = 1) Monk loot from .xml: <loot> <item name="gold coin" countmax="1" chance="15300" /> <item...
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    Lua Block more hits with a shield

    Thanks a lot guys, u all saved me a lot of time, much love <3
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    Lua Block more hits with a shield

    Hey, I was wondering how to change that player can block more than 2 hits with a shield. ( TFS 1.3 ) In creature.cpp i found: blockTicks += interval; if (blockTicks >= 1000) { blockCount = std::min<uint32_t>(blockCount + 1, 2); blockTicks = 0; } Is "(blockCount + 1...
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    Feature Auto Loot Sytem for TFS 1.3

    Can u change it for automatically loot items to bp w/o click? Thanks
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    Lua Summons spells with scaling (TFS 1.3)

    Hey, i need spell that deal dmg like normal one with mlvl scaling (e.g exori flam) from "master" summons. Can someone help me? Or give me any other summon system? (I using the default one from TFS 1.3 with a bit changed source by myself) I serached a whole forum and found nothing that works...
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    Lua How to add this functions?

    Hey all, I dont know where i can put these lines to work, like: ( from upgrade system - CreatureEvent - [TFS 1.3] Upgrade System (https://otland.net/threads/tfs-1-3-upgrade-system.264672/) ) item:setItemLevel(item_level, true) or item:getType():isUpgradable() etc. Can someone do guide me by...
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    Lua Weapon damage over time (TFS 1.3)

    Hey all, i dont know how to create script that adds DOT condiction to weapon. Can someone help me with that? I mean - Axe with bleeding DOT (that scales by skills/level/atk by default like other weapons i made) I searched a whole forum and I found outdated/not working etc. scrtips. Here is...
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