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  1. Addams

    [Canada] [Custom] OTMadness

    OTMadness First Season: After a long testing period, we're excited to announce the official launch date for OTMadness: [Friday, September 22nd, 19:00 CEST] [9/22/2023, 07:00 PM CEST] Introduction: OTMadness is an ancient high-EXP server, lovingly revived for nostalgia's sake. While we've...
  2. Addams

    C++ High CPU Usage classicAttackSpeed

    I have been trying this for a few days but still cannot find a fix, so in the meantime, I am trying myself. I decided to post this here in case someone has a solution. CPU is going up to 80% by just one function, using TFS 1.4.2 with many commits of 1.5. I have classicAttackSpeed = true in my...
  3. Addams

    OTClient OTCv8 is only compatible with Windows 10

    I have been using my own compiled OTCv8 for a while now, but I just figured out some hours ago that my compiled version of this OTCv8 does not work with any Windows other than Windows 10. Showing this error here The procedure entry point CreateFile2 could not be located in the dynamic link...
  4. Addams

    TFS 1.X+ How would you write such a spell?

    I haven't worked so much with spells, and this is the way I used to write spells (mostly smaller ones), so I wanted to know how you would write a spell like this (just a test spell I got from YouTube). Lately, I have seen this method, but adding different areas doesn't work. local arr1 = {...
  5. Addams

    C++ OTS statistics 1.4 on Windows

    I am trying to add this OTS statistics by Kondra using TFS 1.4 and Windows. It compiles successfully without any errors or warnings, but I am not getting any .log files in data\logs\stats. I double-checked my source changes and am sure every related change was added correctly. Did anyone try it...
  6. Addams

    C++ Life leech chance using decimal numbers

    TFS version: 1.4.2 How can I make chance accepts decimal numbers? I am trying to use from 0.1, 0.2, 0.02, 5, 7, 30, etc.. and up to 100 like it is. I tried to divine chance / 1.0 and then multiply it below * 1.0 but that didn't work. if (casterPlayer->getHealth() < casterPlayer->getMaxHealth())...
  7. Addams

    TFS 1.X+ Argument has out-of-range value

    I am getting quite a few of those last days of my tests so I will post 3 of them in this thread, All of them are scripts in the TFS itself without any of my changes. First one: occurs on magic_rope script when casting it on a hole that has no south position (above it) so it successfully...
  8. Addams

    Complaint Cannot add Discord username to identities

    I am trying to add my Discord username to identities but it doesn't match the format somehow. I believe the "'" is the reason, Any possible solution?
  9. Addams

    TFS 1.X+ onMoveItem apply customAttribute

    Why would this affect the whole stack not only the (1) moved item? What I am missing? local ec = EventCallback ec.onMoveItem = function(self, item, count, fromPosition, toPosition, fromCylinder, toCylinder) local moveFromItem = ItemType(item:getId()) if moveFromItem:isStackable() then...
  10. Addams

    C++ DeEquip and Stackable items

    Is this how DeEquip is supposed to work with stackable items on TFS 1.4.2? Shouldn't it only remove attributes when the whole stack is unEquipped? Example: Using a normal spear for testing. This is how it's added to items.xml: <item id="2389" article="a" name="spear"> <attribute...
  11. Addams

    C++ Boostpercenthealing attribute by Nekiro

    I have added those attributes to TFS 1.4.2 But I have an issue that I cannot solve by myself. Attribute boostpercenthealing isn't working, That is a known bug and has an issue opened here, but it's been long enough and no one tried yet, so I decided to try finding a solution here.
  12. Addams

    C++ Boostpercentmagic attribute by Nekiro

    I have added those attributes to TFS 1.4.2 But I have an issue that I cannot solve by myself. Attribute boostpercentmagic is stacking the damage. It increases the total damage instead of the player's primary damage. Example: If I am dealing "1000 damage" and use an item that increases 20% of...
  13. Addams

    TFS 1.X+ onMoveItem error

    @Sarah Wesker Sorry for the mention just wanted to continue asking about this and didn't want to do it on a semi-solved thread. So what is the case here? I just wanted to get sure I do understand it. pdump(toPosition) if toPosition.x == CONTAINER_POSITION then local...
  14. Addams

    C++ Slavidodo casting-system crash on logout

    I've noticed that server randomly crashes on caster/spectator logout if both of them logged out at the same time or if 2 casters logged out at the same time. I did read a solution on Github on 1 of the replies saying: So I followed his solution and moved them from release() to logout()...
  15. Addams

    C++ Slavidodo casting-system channel issue

    I've been trying to implement different old cast systems to TFS 1.4.1 and every system has a few issues, I am debugging Slavi's now to see if I will find some crash issues. I need help with something related to cast channel, I've been trying myself for 2+ days by now compiling and changing lines...
  16. Addams

    Windows Objectbuilder importing png outfit sprites

    I am having many issues importing .png outfit sprites just by dragging them to Objectbuilder, I can't save them. Is it possible and am I doing it the correct way or do I need to add/change something else? I have tried several Objectbuilders, I will link a few here...
  17. Addams

    C++ Diagonal walk-on stackable boxes

    Can someone point me to what I need to change to allow walking diagonally on those stacked boxes or is it client-related? I haven't tried to do it yet, Working on many stuff so I just needed to get a hand on this.
  18. Addams

    OTClient One free sprite

    I've been testing Wings, Auras, and Shaders on OTClient since yesterday, I believe I added the system properly but I don't have any sprites to test things out, Like I want to see if Wings and Auras are in the correct place, etc... So if someone can share 1 Wings, Aura, and Shader sprites with me...
  19. Addams

    C++ Damage, Health, and Mana showing negative values

    So I've successfully broken the int32 limits to int64 in TFS 1.5, but I can't find the right int data for these ones, I've been told that it's a compiler issue, and moving to Linux will just solve it but I wanted to get sure. Looking at players or monsters shows negative health and mana values...
  20. Addams

    C++ Breaking int limits

    Is there any list out there of the exact values/lines I need to change to higher ints to break those limits? Using TFS 1.5 Max player's/monster's damage Max player's/monster's health Max player's/monster's healing Max player's mana I haven't tried yet, I know how that works. I have to find...
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