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  1. buchaLL

    What type of car do you drive?

    A4 🥰
  2. buchaLL

    [8.6][TFS 0.4] Karmia

    Karmia Datapack 8.6 Infomations: Cast system, War system, Party Shared Exp bonus, Castle War, Report system (command !bug msg), Auction System and more.. possible payment with money from the bank, added diamond arrows, boss system each person who caused damage to any boss gets their own loot...
  3. buchaLL

    Daily monster draw with percentage bonus experience and random loot.

    Everything works. Just change words.lua: dofile('data/creaturescripts/scripts/daily_monster_bonus.lua') local positions = { {pos = {x = 2056, y = 2051, z = 7}}, {pos = {x = 2055, y = 2051, z = 7}}, {pos = {x = 2057, y = 2051, z = 7}} } function onThink(cid, interval, lastExecution) for _...
  4. buchaLL

    Daily monster draw with percentage bonus experience and random loot.

    To every monster boosted add <script> <event name="daily_monster_bonus"/> </script> globalevents/scripts/words.lua dofile('data/creaturescripts/scripts/daily_monster_bonus.lua') function onThink(cid, interval, lastExecution) doSendAnimatedText({x=438,y=503,z=7},"Loot...
  5. buchaLL

    Daily monster draw with percentage bonus experience and random loot.

    Change local experienceBonus to experienceBonus local loot_bonus to loot_bonus globalevents dofile('data/creaturescripts/scripts/your_script_name.lua') function onThink(cid, interval, lastExecution) doSendAnimatedText({x=438,y=503,z=7},""..loot_bonus.."", 244)...
  6. buchaLL

    Daily monster draw with percentage bonus experience and random loot.

    local loot_bonus = math.random(10, 40) -- 10% to 40% local ignoredList = {1987} function addBonusLoot(position, name) for i = 0, 255 do position.stackpos = i corpse = getTileThingByPos(position) if corpse.uid > 0 and isCorpse(corpse.uid) then break...
  7. buchaLL

    Daily monster draw with percentage bonus experience and random loot.

    https://otland.net/threads/monster-of-the-day-0-4.264969/
  8. buchaLL

    ExpStage only Rookgaard

    It should help u https://otland.net/threads/skills-magic-level-stages.49165/
  9. buchaLL

    TFS 0.X Monster of the day 0.4

    Add to boosted monster: <script> <event name="monsteroftheday_onkill"/> </script> Because it works for me.
  10. buchaLL

    TFS 0.X Monster of the day 0.4

    Paste whole script to file with: local BOOSTED_MONSTER = 56404 local boostedMonstersList = {"rat", "spider", "troll", "orc", "minotaur", "dwarf", "elf", "skeleton", "amazon", "valkirie", "dark apprentice", "ghoul", "cyclops", "dwarf guard", "necromancer", "vampire", "werewolf", "dragon", "dragon...
  11. buchaLL

    TFS 0.X Monster of the day 0.4

    Added loot to corpse & exp bonus based on monster deathlist (deathlist / i) local BOOSTED_MONSTER = 56404 local boostedMonstersList = {"rat", "spider", "troll", "orc", "minotaur", "dwarf", "elf", "skeleton", "amazon", "valkirie", "dark apprentice", "ghoul", "cyclops", "dwarf guard"...
  12. buchaLL

    TFS 0.X Max stamina trainer off 6h FREE 12h PREMMY

    Let me know if it works or not. -- config, in percent of normal training with 2 trainers and player vocation mana regeneration [by food] OfflineTraining_rates = { [SKILL_CLUB] = 100, [SKILL_SWORD] = 100, [SKILL_AXE] = 100, [SKILL_DISTANCE] = 100, [SKILL_SHIELD] = 100, [SKILL__MAGLEVEL] = 100 }...
  13. buchaLL

    TFS 0.X Monster of the day 0.4

    Exactly :D I remember that without registering in monster.xml onKill, onDeath scripts didn't work on monsters. If it will not work for you too, add it to every monster: <script> <event name="eventname"/> </script> shorter version c++...
  14. buchaLL

    TFS 0.X Monster of the day 0.4

    local BOOSTED_MONSTER = 56404 local boostedMonstersList = {"rat", "spider", "troll", "orc", "minotaur", "dwarf", "elf", "skeleton", "amazon", "valkirie", "dark apprentice", "ghoul", "cyclops", "dwarf guard", "necromancer", "vampire", "werewolf", "dragon", "dragon lord", "wyrm", "giant spider"...
  15. buchaLL

    Market system similar to metin2

    NPC - Npc Auction [8.6]
  16. buchaLL

    TFS 0.X tfs 0.4 raid system

    At the end it is written. and change things in the times etc and interval to whatever you want (1 = 1 second in interval) <globalevent name="AutomaticRaids" interval="1" event="script" value="automatic_raids.lua"/>
  17. buchaLL

    Czy jest tu Oskar? :D

    Oskar1121
  18. buchaLL

    TFS 0.X Spawn Monster even with players on screen

    spawn.h bool spawnMonster(uint32_t spawnId, MonsterType* mType, const Position& pos, Direction dir, int16_t t,bool startup = false);
  19. buchaLL

    TFS 0.X Spawn Monster even with players on screen

    Here you are spawn monster
  20. buchaLL

    TFS 0.X Spawn Monster even with players on screen

    spawn monster + spawn.cpp Find in void Spawn::checkSpawn() and delete if(findPlayer(sb.pos)) { sb.lastSpawn = OTSYS_TIME(); continue; }
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