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    Compiling Error when compile cannot access file rsa.h

    I was trying to compile the lastest tfs using the new vcpkg and this happened when compiling Error C1083 Cannot open include file: 'cryptopp/rsa.h': No such file or directory (compiling source file ..\src\otserv.cpp) theforgottenserver c:\users\lucca\vcpkg\forgottenserver\src\rsa.h 23...
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    Spell that make players hit back

    I have a passive monster edit in sources Feature - Simple passive monsters So i wanted to make monsters ignore players by storage but couldn't find anything for TFS 1.2 If someone can make me a spell (wave) that the monster uses and if the spell lands the player damages the monster so it...
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    TFS 1.2 Invisible but keeping outfit (Utana Vid)

    I'm trying make a "conevision system" for monsters because i don't want them to spot players from walls. The easiest way that i could think was to make all monsters not see invisible(utana vid) and make a defensive spell (like a wave) for them so they remove utana vid and can attack (Adds...
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    TFS 1.X+ Invisible keeping outift (utana vid or /ghost)

    I'm trying make a "conevision system" for monsters because i don't want them to spot players from walls. The easiest way that i could think was to make all monsters not see invisible(utana vid) and make a defensive spell (like a wave) for them so they remove utana vid and can attack (Adds...
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    Solved Where are the scripts for potions? TFS 1.2

    I just want to modify how much does the potions heal, but i couldn't find it Sorry for the dumb question D: action/scripts/other/potions.lua local berserk = Condition(CONDITION_ATTRIBUTES) berserk:setParameter(CONDITION_PARAM_SUBID, 7) berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)...
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    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    Updated 05/08/2017 So this is my first "contribuition" it's a critical system based on the weapon that you use and a dodge system based on the player speed and free cap. It has effects and texts for melee and ranged attacks. Wands/spells have only texts. Monsters can crit/dodge and everything...
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    Problem with the /reload command TFS 1.2

    I can't use the /reload if i just type /reload i get "Reload type not found." if i put a reload type like "/reload all" nothing happens just this error. Lua Script Error: [TalkAction Interface] data/talkactions/scripts/reload.lua:onSay data/talkactions/scripts/reload.lua:76: attempt to call...
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    onBlock/blockHit function?

    I don't really now scripting but i wanted to know if it is possible to get something like this If a player has a shield and successfully blocked an attack do X And if it is please teach me how to do it or just make an example, im trying to learn .lua and understand c++
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