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    [Help] how to parse the information sent form the client

    Thank you man, you really helped me understand how to do it and now my code is working 100% :) What i notice is that when you read the package in order the debugger doesn't work properly("identifier "variableName" is undefined" is the only msg you get when using watcher).. so to debug all the...
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    [Help] how to parse the information sent form the client

    hey thanks for the reply, i have looked into that link but i still dont understand how the parsing part works for exemple what i noticed in this code(that works) Client side: void ProtocolGame::sendRequestTrade(const Position& pos, int thingId, int stackpos, uint creatureId) {...
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    [Help] how to parse the information sent form the client

    Hello , i am having a problem i hope you guys can help me figure it out. So in the client i have this code void ProtocolGame::sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment) {...
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    c++ coding on otclient

    Hello guys, Is there any kind of tutorial or guideline of how the otclient/ forgotten server c++ coding works? how the server talks to the client and how i talk from the client to the server? i have been trying to understand the code but i am having a hard time. does anyone knows a simple...
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