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    Programmer tfs 1.2 function getDamageMap() (bugged)

    does not work, because even if the player has not hit a monster, he will gain the storage. I need player gain storage only if deal at least 1 of dmg.
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    Programmer tfs 1.2 function getDamageMap() (bugged)

    I don't need to count the damage accurately, I just need to know who attacked the monster when the monster dies. Players who have hited the monster will gain some storage. But to gain storage you must have dealt at least 1 damage.
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    Programmer tfs 1.2 function getDamageMap() (bugged)

    Yes, and i tested in 1.3 source code the same script. In 1.3 it works fine. (print all players) But in tfs 1.2 it print only the last hit. Need someome to FIX it in 1.2 source code (8.6)
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    Programmer tfs 1.2 function getDamageMap() (bugged)

    I tested the same function in tfs 1.3 and everything goes normal (print all players). function onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) for cid, damage in pairs(creature:getDamageMap()) do local killer = Creature(cid)...
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