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  1. P

    transforming an item and then addEvent transforming it back...

    oh not insisting! just how i had it before! totally open to however it has to be to get it to work i promise :) okay from a fresh actions folder from the original 1.2 tfs i puts the following into accesskey.lua within actions>tools local config = { items = { [4608] = {toId = 671...
  2. P

    transforming an item and then addEvent transforming it back...

    let me revert to a backup because god knows i've messed a LOT with this stupid thing..
  3. P

    transforming an item and then addEvent transforming it back...

    when i try this it turns into ice but does not revert back
  4. P

    transforming an item and then addEvent transforming it back...

    right my bad! tfs 1.2 I copied shovel.lua from actions>tools to make a lunar staff able to work like a shovel at first, then i am putting this script as a new function in actions.lua...sorry if it's roundabout but it's my first attempt with lua. <action itemid="7424"...
  5. P

    transforming an item and then addEvent transforming it back...

    function onUseAccessKey(player, item, fromPosition, target, toPosition, isHotkey) local WATER = {4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4626, 4627, 4628, 4629, 4630, 4631} local targetId, targetActionId = target.itemid...
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