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  1. Lopaskurwa

    Lua [TFS 1.x]Monster scale on player entry amount

    When it comes to a some sort of a system that spawns monster usually i use doSummonCreature or Game.createMonster
  2. Lopaskurwa

    Lua [TFS 1.x]Monster scale on player entry amount

    Anyone know or got a script that basically would spawn monster that has scalable health and damage or at least one of it, could be action script or movementscript if there is X players on screen or lets say it checks if players stand in square of x,y,z [could be zone check if players are in zone...
  3. Lopaskurwa

    Programmer Would buy some cool spells

    Hello, I’d like to see some cool spells that involve actual mechanics not just pressing attack and thats it. They should have timing elements or require being used in the right situations or w/e. Could be implemented with OTClientV8 features like shaders or something else mainly to enhance PvP...
  4. Lopaskurwa

    TFS 1.X+ Is there any commit that adds custom item attributes

    Didnt know AI got so good from such a short period of time. I sent you friend request because i dont have paid AI agent unfortunately
  5. Lopaskurwa

    TFS 1.X+ Is there any commit that adds custom item attributes

    Wish i knew how to use github that well so it would show all lifeleechchance and lifeleechamount because if you type it in search it only finds not full code, missing something 1760295366 and even if i knew the source difference its huge for example shows in combat.cpp i dont even have void...
  6. Lopaskurwa

    TFS 1.X+ Is there any commit that adds custom item attributes

    Commit you sent doesnt have life leach
  7. Lopaskurwa

    TFS 1.X+ Is there any commit that adds custom item attributes

    Up. Mainly looking for life steal attribute
  8. Lopaskurwa

    TFS 1.2 persist conditions doesnt work

    Uch sorry for bumping back, but this c hange now made my conditions not dissapear after 2 hours passes for example for that buff now they are permanent they are not removed after ticks end. Edit nevermind it seems like a strange behaviour instead it removes condition but not after 2 hours if...
  9. Lopaskurwa

    TFS 1.2 persist conditions doesnt work

    Thanks works finally
  10. Lopaskurwa

    TFS 1.X+ Is there any commit that adds custom item attributes

    Hello anyone know any cool new item attribute commits like for example <attribute key="skillsword" value="5"/> but unique ones like something like lifesteal or some sort other cool shit
  11. Lopaskurwa

    TFS 1.2 persist conditions doesnt work

    Sadly its still removing the condition after death
  12. Lopaskurwa

    TFS 1.2 persist conditions doesnt work

    And where do you add that bool Condition::isRemovableOnDeath() const { return getSubId() < 1000000; } because right now its like this local healthPercentSubId = 10000 local manaPercentSubId = 20000 for itemId, scroll in pairs(BoostScrolls) do if scroll.healthPercent then if not...
  13. Lopaskurwa

    TFS 1.2 persist conditions doesnt work

    Hello using scrolls that increaes max health by 20% for x period of hours but after death the boost disappears the issue is that for some reason in my server, persist conditions do not remain after death and disappears. Is it known problem in tfs 1.2?
  14. Lopaskurwa

    TFS 1.X+ How to improve this code

    With this update code doesnt work, shows nothing at all on the minimap but no errors aswell
  15. Lopaskurwa

    TFS 1.X+ How to improve this code

    I do i ment to say icons and names on the minimap with their position. Sorry
  16. Lopaskurwa

    TFS 1.X+ How to improve this code

    Your system has features that i dont need. All i need is just simple icon of team member and nickname and thats it
  17. Lopaskurwa

    TFS 1.X+ How to improve this code

    Anyone got any optimization improvements this is Rekzais party module. creaturescript local OPCODE_PARTY = 160 function onThink(creature, interval) -- only players have parties if not creature:isPlayer() then return true end local party = creature:getParty() if not...
  18. Lopaskurwa

    TFS 1.X+ Is there a better way to add combat check?

    Uch okay if thats the only way gonna try it. Thanks
  19. Lopaskurwa

    TFS 1.X+ Is there a better way to add combat check?

    Does it really require such an approach just to create an NPC action block? Im trying to prevent NPC actions from executing when a player is in combat, but using CONDITION_INFIGHT causes issues. For example even if a player kills a monster just seconds before, they still get CONDITION_INFIGHT...
  20. Lopaskurwa

    TFS 1.X+ Is there a better way to add combat check?

    Right now im using this logic if player:getCondition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You are in combat!") return false end But this got a flaw if player fought a monster he gets a condition in fight so...
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